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Lumi's Guide to Psychics
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== A Psychic's Build (What is Most Common and What You'd Prefer) == All psychic users have 3 choices as to what kind of performance they want from their class, and that depends on the build. There is the Pure Mage build, The Hybrid Build, and the Light Armor Build. '''Pure Mage Build''' - This build is an option for every magic using class and is very common to have for the end of the game. For every level, you put 1 stat point into Strength, and 4 points into Magic. Keep doing this until you reach 55 strength points. Then jus put 5 points on magic. This build gives you the most damage output, but very little survivability. '''The Hybrid Build''' - This build is most common during the start and middle of a psychic's levels; 1 Vitality, 1 Strength, and 3 Magic. I highly suggest using this build until you have around 50 Vitality or maybe even a little bit less especially if you plan on using Citrine gems in the future. This build is very nice, giving you a lot more survivability during the lower levels when you're usually on your own. (Don't worry, you're still the fastest channeling and one of the highest hitting magic classes in the game. ;) ) '''The Light Armor Build''' - This build is rare to see, and if anything, is used for PvP instead of PvE. Every level, you put 1 point into Strength, 1 into Dexterity, and 3 into Magic. A high level psychic with Light Armor is something to be afraid of in duels with any sort of class; as they have more balanced defenses, still very hard hitting, and let's not forget those lovely criticals that could knock an enemy off their butt if they aren't careful. :P For those who are new to the game, remember that whichever build you have, you can use certain gems, tomes, and gear to make up for what you've lost, as well as refinements that make your armor and weapon that much better. :) <br><br>
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