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Chapter 2. Symphony of Fate
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The Symphony of Fate is accessed by talking to the middle pillar when entering Twilight Temple, also known as TT or HH (Holy Hall, a throwback to earlier game versions). Common names people call these bosses are included in parenthesis, along with if the boss requires you to use Ultimate Substances for it to spawn. ====Difficulty 1: Substancia, TT2-1==== {| {{DefTable}} |- !Boss !Require Substance? !Green Drops !Gold Drops !Comments |- | Fataliqua (1st Boss) | No |[[Image:TT_Mat_Icon_2.gif]]<br> Frenzy Lion's Skin | NA | NA |- | Cosmoforce (Ape) | 2 Substance |[[Image:Giant_Ape's_Tooth.gif]]<br> Giant Ape's Tooth |[[Image:Giant_Ape's_Palm.gif]]<br> Giant Ape's Palm | NA |- | General Feng (Horse) | No |[[Image:Feng'sBlackArmor.gif]]<br> Feng's Black Armor |[[Image:Feng'sSteelArmor.gif]]<br> Feng's Steel Armor |Boss use 2 kind of AoEs when his HP under 80% (dmg + max hp debuff). |- | Soulripper (Dog) | 2 Substance |[[Image:TT_Mat_Icon_1.gif]]<br> Claw of Consumer of Souls | NA | NA |- | General Wurlord (Asura, Clone) | No |[[Image:Forshura'sArmor.gif]]<br> Forshura's Armor |[[Image:Forshura'sBlackOrb.gif]]<br> Forshura's Black Orb | Squad will have to kill 3 clones -one by one- before real boss respawn. Veno must lure right ones (those which are moving, they can also be identified as being the ones with more HP). They all have very strong magic attack, so 2 clerics are preferred. |} <br> ====Difficulty 2: Naught, TT2-2==== {| {{DefTable}} |- !Boss !Require Substance? !Green Drops !Gold Drops !Comments |- | Fataliqua (1st Boss) | No |[[Image:TT_Mat_Icon_1.gif]] Frenzy Lion Claw | NA | NA |- | Cosmoforce (Ape) | 2 Substance |[[Image:TT_Mat_Icon_2.gif]] Giant Ape Skin |[[Image:Giant_Ape's_Palm.gif]] Giant Ape's Palm | Ape has strong self-buffs, so 2 clerics or 2 venos with maxed purge skills are preferred. |- | General Feng (Horse) | No |[[Image:TT_Mat_Icon_4.gif]] Feng's Iron Bars |[[Image:Feng'sSteelArmor.gif]] Feng's Steel Armor | Vide: 2-1 |- | Soulripper (Dog) | 2 Substance |[[Image:TT_Mat_Icon_3.gif]] Mane of Consumer Souls | NA | Squad should find safe place (left corner of room) and after removing seal, lure boss to avoid fight with adds. |- | General Wurlord (Asura) | No |[[Image:TT_Mat_Icon_3.gif]] Forshura's Hook | NA | Vide: 2-1 |- | Astralwalker (Astral or Elf) | 2 Substance |[[Image:TT_Mat_Icon_5.gif]] Dust of Stars |[[Image:TT_Mat_Icon_3.gif]] Touch of the Seven Luminaries | 3 times during fight, boss will summon adds (he likes to reset aggro then). Aggroed adds will self-destruct causing AoE damage some time after their HP go under 20%. Squad should find place where they will aggro less number of adds. Boss can't be lured. |} <br> ====Difficulty 3: Null, TT2-3==== {| {{DefTable}} |- !Boss !Require Substance? !Green Drops !Gold Drops !Comments |- | Fataliqua (1st Boss) | No | Frenzy Lion Edge | NA | NA |- | Cosmoforce (Ape) | 2 Substance | [[Image:TT_Mat_Tail.gif]]Giant Ape Tail | NA | Vide: 2-1 |- | General Feng (Horse) | No | [[Image:TT_Mat_Icon_6.gif]]Horn of Feng's Horse | NA | Vide: 2-1 |- | Soulripper (Dog) | 2 Substance |[[Image:TT_Mat_Icon_3.gif]] Antenna of Consumer Souls | NA | Vide: 2-2 |- | General Wurlord (Asura) | No | Forshura's Arm | NA | Vide: 2-1 |- | Astralwalker (Astral or Elf) | 2 Substance | Wheel of the Seven Luminaries, Astral Stone |[[Image:TT_Mat_Icon_5.gif]] Power of the Seven Luminaries | Vide: 2-2 |- | Ancient Evil: Vengeance (Belial) | 2 Substance | Dust of Devil, [[Image:TT_Mat_Icon_6.gif]] Ancient Devil's Horn |[[Image:TT_Mat_Icon_7.gif]] Ancient Devil's Soul |Boss has short-ranged strong interrupting physical AoE, so squishies shouldn't get too close to him. Summons 3 adds soon after beginning of fight, which should be tanked by DDs. Boss aggro randomly with strong ranged physical attack. |}
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