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{{Imagebox|image=WingedElvesmain.png|iwidth=175px|text='''A cleric and archer.'''|talign=center|balign=right|bwidth=180px}}
The winged elves were created from the blood of Pan Gu. They were intended to symbolize beauty, grace and purity. They are a kind race, willing to help in any time of need. Many live peaceful lives, surround by the forests and lakes to the Southwest of Perfect World. The two classes for this race is [[archer]] and [[cleric]]. The starting town for the winged elves is [[City of the Plume]]. The winged elves are the only race with the ability to fly from birth (which costs mana, making clerics the only class truly able to fly this early, since their mana regeneration is faster than the cost), while the other races must wait until level 30.


== WINGED ELVES ==
== City of the Plume ==
winged elves are the only class that is distinguished with a small pair of wings on their head.
{{Imagebox|image=CityofthePlume aerial.jpg|iwidth=175px|text='''Aerial view of City of the Plume.'''|talign=center|balign=right|bwidth=180px}}
They are the only class that can fly from the beginning of the game. from this race you can choose 2 of the available classes.
''Main Article: [[City of the Plume]]''


*''Archers'' they are the only ranged characters in the game that are enabled to use bows crossbows and slingshots. They tend to struggle with upclose combat, but is made up for by the powerful skills that can even knock back an enemies.
The main town of winged elves. City of the Plume, or "Plume" for short, lies in the Southern area of Perfect World. A special landmark in Plume is the giant tree that the city is built under, on, and around. New players will spawn in Battlemark Village, which is Northeast of Plume, after their first challenge. Other places of interest are Bamboo Village, southeast of Plume, Dreaming Stronghold, southwest of Plume, and Village of Brutes, west of Plume and south of the Vibrant Cliffs. [[Cave of the Vicious]], the dungeon for the winged elves [[Call to Duty]] quest, is west of Plume.


== Archers ==
''Main Article: [[Archer]]''


*''Clerics'' they are the common spport class as in anyother MMORPG. they can heal, buff, or even revive their allies. They prove well with great combat spells and great elemental defense.
Archers are the only class that specialize in long range attacks that aren't magic. Archers can use bows, crossbows, and slingshots, and are damage dealers. Archers are tied for the fastest class in the game, meaning that if all other classes were to run in a footrace (with no buffs or anything similar, such as a [[barbarian]]'s Tiger Mode) the archer would tie for first with [[assassin]]s. The archers are also meant to be the guardians of the winged elf race. The archers ranged attacks are reduced when a mob (or player, in the case of PvP) comes too close, unless the archer uses skills that inflict metal damage.


== Clerics ==
''Main Article: [[Cleric]]''


Below are some cleric builds
The Clerics are the main healing class of the game, and therefore are the most sought out in squads. Clerics also have buffs that can increase your physical and magical defense, make your attacks stronger, and make your HP and MP regenerate faster. Clerics can fly with their starting wings infinitely, as opposed to archers, who when they fly slowly use mana, therefore unable to fly for longer unless using mana potions or charms. Clerics use magic weapons such as wands, magic swords, patakas, and glaives.


Damage Type
== Related Links ==
 
[http://pwi-forum.perfectworld.com/forumdisplay.php?f=9 Cleric section on the PWI forums]<br>
 
[http://pwi-forum.perfectworld.com/forumdisplay.php?f=8 Archer section on the PWI forums]<br>
 
[http://pwi.perfectworld.com/gameinfo/elves PWI Game Info: Winged Elves]<br>
MAG STR Priest - add to your STR according to the minimum requirement for magical armor and rest of stats into MAG. Leave your vit and dex at 5.
[http://pwi.perfectworld.com/gameinfo/archer PWI Game Info: Archer]<br>
 
[http://pwi.perfectworld.com/gameinfo/cleric PWI Game Info: Cleric]
It's main weakness is hp and low def. There for magic priest works better in party. If a party is not present, such priest can always turn towards kiting for solo. But in PvP, players are not dumb enuff to aim the tanker instead of a MAG Priest which can be killed in 2 to 3 hits.You will require equipment that adds hp
PROS: High nuking power and healing power.
CONS: Low hp
 
 
 
Tank Type
 
 
 
VIT MAG STR Priest - pump your STR and intelligence according to the minimum requirement for magical armor, rest of points into vitality. keep your dex at 5.
 
This type of priest has the highest tanking power but at the same time has the healing power.It is highly recommended to use light armor instead of magical armor for this build if archer is more common than warrior. But please note that magical armor give you bonus to moving speed  which can prove to be really effective when running.
 
PROS: High hp pool and higher physical def
CONS: low nuking power and healing power
 
 
 
Hybrid Type - Recommended Build
 
 
 
MAG VIT STR Priest - pump your strength according to the minimum requirement for magical armor, pump your magic according to the minimum requirement for magical weapon, rest of points into vitality. keep your dex at 5.
 
This build grants the priest about 30 to 40% more hp pool as compared to a MAG Priest. But it also cause priest to lose about 20% nuking/healing power. But in a guild fight or PvP what is important is not your tanking or healing power amd that you are aiding the battle
 
 
Archer builds
 
Dex s the attribute you should be adding to most as an archer. That means you put enough Strength to wear the latest Light Armor, then the rest into Dex.  That means 1Str/4Dex every time you level up.If you're close to a new critical percent marker, it may be worth it to place extra points in Dex as well. Critical is 1% every 20 Dex.
 
 
placing points into VIT isnt really worth it. Archers meant to deal as much damage as possible before anyone can hit them. This means you need as much attack power/critical % as possible.
Equipment can have from 2-4 sockets each. You armor can also have a little glow, color is dependent on the shard you use, if you fill it with the exact same type of shards of average quality or better.
Adding pionts into VIT is also not nessecary.
 
== GAMEPLAY ==
[http://www.youtube.com/watch?v=JqGul6N9IJg&feature=related CLICK HERE FOR CLERIC GAMEPLAY]
[http://www.youtube.com/watch?v=CO2vvsk-LCE CLICK HERE FOR ARCHER GAMEPLAY] this link also has multiple links to other lvl gameplay. Check it out
 
--[[User:Richzer0|Richzer0]] 05:53, 31 July 2009 (UTC)centetric~Lost City

Latest revision as of 16:04, 24 June 2014

File:WingedElvesmain.png
A cleric and archer.

The winged elves were created from the blood of Pan Gu. They were intended to symbolize beauty, grace and purity. They are a kind race, willing to help in any time of need. Many live peaceful lives, surround by the forests and lakes to the Southwest of Perfect World. The two classes for this race is archer and cleric. The starting town for the winged elves is City of the Plume. The winged elves are the only race with the ability to fly from birth (which costs mana, making clerics the only class truly able to fly this early, since their mana regeneration is faster than the cost), while the other races must wait until level 30.

City of the Plume[edit]

File:CityofthePlume aerial.jpg
Aerial view of City of the Plume.

Main Article: City of the Plume

The main town of winged elves. City of the Plume, or "Plume" for short, lies in the Southern area of Perfect World. A special landmark in Plume is the giant tree that the city is built under, on, and around. New players will spawn in Battlemark Village, which is Northeast of Plume, after their first challenge. Other places of interest are Bamboo Village, southeast of Plume, Dreaming Stronghold, southwest of Plume, and Village of Brutes, west of Plume and south of the Vibrant Cliffs. Cave of the Vicious, the dungeon for the winged elves Call to Duty quest, is west of Plume.

Archers[edit]

Main Article: Archer

Archers are the only class that specialize in long range attacks that aren't magic. Archers can use bows, crossbows, and slingshots, and are damage dealers. Archers are tied for the fastest class in the game, meaning that if all other classes were to run in a footrace (with no buffs or anything similar, such as a barbarian's Tiger Mode) the archer would tie for first with assassins. The archers are also meant to be the guardians of the winged elf race. The archers ranged attacks are reduced when a mob (or player, in the case of PvP) comes too close, unless the archer uses skills that inflict metal damage.

Clerics[edit]

Main Article: Cleric

The Clerics are the main healing class of the game, and therefore are the most sought out in squads. Clerics also have buffs that can increase your physical and magical defense, make your attacks stronger, and make your HP and MP regenerate faster. Clerics can fly with their starting wings infinitely, as opposed to archers, who when they fly slowly use mana, therefore unable to fly for longer unless using mana potions or charms. Clerics use magic weapons such as wands, magic swords, patakas, and glaives.

Related Links[edit]

Cleric section on the PWI forums
Archer section on the PWI forums
PWI Game Info: Winged Elves
PWI Game Info: Archer
PWI Game Info: Cleric