Support and High Damage Cleric Build: Difference between revisions

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New page: '''Building suport and high dmg cleric''' == Suppord and high dmg cleric == This build clerics have very much MP, very high dmg also greater healing, HP to survive Bosses AoE. As much as...
 
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'''Building suport and high dmg cleric'''
This page will help you build a support and high damage cleric.


== Suppord and high dmg cleric ==
== Support/Balanced Built Cleric ==


This build clerics have very much MP, very high dmg also greater healing, HP to survive Bosses AoE. As much as I meet clerics in game this is basicly
This cleric has a lot of MP, very high damage and greater healing ranges.  


mostly prefered build with less or more HP. Also shards imbuing to gear and refining prefere to start from 50-60 lvl on TT's start to improve your HP and  
Most people prefer having "balanced" clerics in their squad as opposed to any other type of build. The "balanced" build is made up mostly of MAG and STR mainly for it's healing and buffing capabilities as well as it's Arcane Armor capacity.


atacks. This build is using arcane gear only.
*Positives of this build:
**Tremendous amounts of MP.
**Upper column of damage and in heals.
**Very easy to get into squad for BH, TT, FB and so on.


*Positives of this build
*Negatives:
**very much MP
**Expensive build.
**high magical dmg and greater heal
**Not very much HP to live by unless you raise your vit (highly unrecommended).
**can easy play without MP charm(I prefere to do that)
**Does not deal as much damage as most clerics would hope to.
**always wanted in many instaces, TT's, FB's and other.
<br>
*Negatives
**low HP
**HP charm is highly prefered(but this one will last long and will probably save u many times)
**quite easy to steal agro
**prefered to have 2 sets of accessories, one for physical deff other for magical
**low physical deff if not using physical deff accesories
**gear cost a lot becouse of refining and shards


== Stats ==
*VIT
**Use 1 point per level on Vit. from level 1-6 since these are the easy levels to gain and will give you some Vit. Once you have hit level 6 you will no longer need to distribute any of your points into VIT.
*STR
**Use 1 of your total points received per level from level 1 to 6, since your VIT and your STR will be sharing points till level 6. After level 6 spend 2 points per level on STR from level 7-20.  From level 21 on only put in enough STR for your weapons and gear.


== Stats ==
*MAG
**Use 3 points per level on your Magic from level 1 to 20. As soon as you have hit 21 you should start focusing all of your points onto your MAG to improve your Mana, Magic damage, and so on.


*Vit
*DEX
**less as posible, but enought to keep you alive. To make that in numbers, I think 70-80vit at lvl80 is normal.
*Str
**as much as gear requaers, not point more.
*Mag
**All left stats
*Dex
**None
**None
<br>
== Skills ==
IH (Ironheart Blessing), all buffs, Metal Mastery, Revive highly preferred too, from attacks Plume Shot and Great Cyclone has to be maxed as soon as possible to your level. (Personally, I was using just Plume Shot and Great Cyclone only for single mobs till level 80 and Tempest with Razor Feathers for AoE.)
RB (Heaven's Wrath) and BB (Regeneration Aura) are skills you must have. BB will cut all damage squad is getting by 50% and heal all squad members in effect range. RB will raise squad members attack rating, channeling speed and dealing damage, very good when you have 4+ DDs in squad to kill boss faster. Both skills range is 15 meters.
Tempest prefer to level max too. And on tempest level 1 max as you can Razor Feathers also (should be till level 8), and at this point you can start learning and using solo AoE grinding. Best coins and exp making as far as I know, basically same or better than AoE grinding with BM, and far more better than zhen.
Purify is a skill you must have at least level 1, and preferred to raise level at least to level 5 as fast as u can from extra spirit points. Essential for some bosses, also very usable in solo AoE against wood mobs which uses position, these mobs will be best your friends, at least they are for most of clerics.
Chromatic Healing Beam (AoE heal) also usable quite often in squads, but if don't have extra coins/Spirit points can leave it at level 1.
Wellspring Surge is the fastest instant heal spell. Will save you and other low-HP players.
Stream of Rejuvenation, used to heal large chunks of barb's HP.


== Skils ==
Plume Shell, a nice physical defense skill.


*IB(Ironheart Blessing), all buffs, metal mastery, Revive highly prefered too, from atacs Plume Shot and Great Cyclone has to be maxed as posible to your
All other skills are up to you and your free spirit points. Some other info can be found here: [[Full Support Cleric Guide]] and [[Cleric Skills]].
<br><br>


lvl. (Personaly was using just Plume Shot and Great Cyclone only for single mobs till lvl80 and Tampest with Razor Feathers for AoE)
== Gear Adds/Bonuses ==
*RB(Heaven's Wrath) and BB(Regeneration Aura) are skils you must have. BB will cut all dmg squad is geting by 50% and heal all squad members in efect


range. RB will raise squad members atack rating, channeling speed and dealing damage, very good when have 4+ DD's in squad to kill boss faster. Both
'''HP / Vitality''' - since you wont have too much HP then it's good to get some more.


skils range is 15meters.
'''Phys. Res.''' - always good to have more.
*Tampest prefere to lvl max too. And on tampest lvl1 max as you can Razor Feathers also(should be till lvl8), and at this point you can start learning


and using solo AoE grinding. Best coins and exp making as far as I know, basicly same or better than AoE grinding with BM, and far more better than zhen.
'''Magic Attack / Magic''' - increases healing and damage power.
*Purify is skill u must have at least lvl1, and prefered to raise lvl at least to lvl5 as fast as u can from extra spirit points. Essential for some


bosses, also very usable in solo AoE against wood mobs which uses poision, these mobs will be best your frends, at least they are for most of clerics.
'''Channeling -x%''' - since most cleric skills have short channeling time you will need to stack many gear parts with this stat to get satisfactory results.<br>
*Chromatic Healing Beam (AoE heal) also usable quite often but if don't have extra coins/Spirit points can leave it at lvl1.
For example:<br>
*Wellspring surge lvl1 or lvl10, no other options. If lvl1 then it will be your best spell to get chi, just cast it constanly on yourself or other player
-15% channel will shorten total cast time of Chromatic Healing Beam from 4.5s to 3.975s (half of second difference)<br>
-20% Stream of Rejuvenation from 3.5s to 3s<br>
-30% Tempest 5.5s -> 4.3s (1.2s difference)<br>
-40% Ironheart Blessing 2s -> 1.6s<br>


and in less than minute you will have full chi with no MP loss at all or almost at all. If lvl10 then it will help a lot if u will need to heal large
'''Critical Hit Rate''' - for PvP purposes, but again you will need to get many gear parts since clerics don't have any crit-increase skills or Dex build (except the LA build).


amount of HP instantly. So this choise is up to you.
'''MP+''' - for saving MP charm (don't bother above level 75).
*All other skills is up to you and your free spirit points.


== Gear adds by priority ==


# channelling -x%
Don't try to get items with all of them. Focus on 3-4 and build them up.
# HP+
<br><br>
# Vitality+
# Critical Hit Rate+
# Magic Attack+(first place for weapon)
# Magic+
# Phys. Res.+
# MP+
# and all others mainly up to you.


by this list try to get gear with as much stats and with stats listed as posible higher on list as posible.
== Shards and Refine ==


== Shards and refine ==
Shards citrines if you have low HP. Then with with gems increasing defense level. A few garnets in cases where HP is very high compared to PDef.


Shards citrines and more citrines to have as much HP as posible. In weap sapphires (+magic atack). But I prefere Alabaster (+metal atack). Why? Much more
In weapons sapphires only (+magic attack) and refine.


cheaper, add more dmg then sapphires same grade, also becouse of metal mastery it supose to add even more.
Note: elemental shards affect only melee-type attacks, so sharding with +metal gems is pointless!
Refine as much as lets your extra coins.
<br><br>


== Few more hints ==
== Few More Hints ==


*On genie for support cleric is very usefull skill is Essence Penetration. lvl10 this skill will give u 2+sparks in 15s, and if u need to cast BB  
On genies for support clerics Chi Siphon is a useful skill. At level 10 this skill will give you 2+ sparks, and if you need to cast BB suddenly, or other situation when you need more chi fast but don't have enough sparks, it is very, very handy.


sudenly, but don't have enought sparks it is very very good, or other situation when u need more chi fast.
Use Advanced Spark Eruption when you can and know you won't need 2 sparks fast. Helps attacking and healing also recovers 10% your max MP so you do what you do better and can do it longer without using MP pots or ticking charm.
*Use Advanced spark eruption when u can and know u won't need 2sparks fast. Helps atacking and healing also recovers 10% your max MP so u do what u do  


better and can do that longer not using MP pots or ticking charm.
Also, since clerics are very slow, and the tanks are often much faster runners, it is important to have the Holy Path genie skill.  This will let you quickly get to those who need your help.

Latest revision as of 16:20, 12 November 2012

This page will help you build a support and high damage cleric.

Support/Balanced Built Cleric[edit]

This cleric has a lot of MP, very high damage and greater healing ranges.

Most people prefer having "balanced" clerics in their squad as opposed to any other type of build. The "balanced" build is made up mostly of MAG and STR mainly for it's healing and buffing capabilities as well as it's Arcane Armor capacity.

  • Positives of this build:
    • Tremendous amounts of MP.
    • Upper column of damage and in heals.
    • Very easy to get into squad for BH, TT, FB and so on.
  • Negatives:
    • Expensive build.
    • Not very much HP to live by unless you raise your vit (highly unrecommended).
    • Does not deal as much damage as most clerics would hope to.


Stats[edit]

  • VIT
    • Use 1 point per level on Vit. from level 1-6 since these are the easy levels to gain and will give you some Vit. Once you have hit level 6 you will no longer need to distribute any of your points into VIT.
  • STR
    • Use 1 of your total points received per level from level 1 to 6, since your VIT and your STR will be sharing points till level 6. After level 6 spend 2 points per level on STR from level 7-20. From level 21 on only put in enough STR for your weapons and gear.
  • MAG
    • Use 3 points per level on your Magic from level 1 to 20. As soon as you have hit 21 you should start focusing all of your points onto your MAG to improve your Mana, Magic damage, and so on.
  • DEX
    • None


Skills[edit]

IH (Ironheart Blessing), all buffs, Metal Mastery, Revive highly preferred too, from attacks Plume Shot and Great Cyclone has to be maxed as soon as possible to your level. (Personally, I was using just Plume Shot and Great Cyclone only for single mobs till level 80 and Tempest with Razor Feathers for AoE.)

RB (Heaven's Wrath) and BB (Regeneration Aura) are skills you must have. BB will cut all damage squad is getting by 50% and heal all squad members in effect range. RB will raise squad members attack rating, channeling speed and dealing damage, very good when you have 4+ DDs in squad to kill boss faster. Both skills range is 15 meters.

Tempest prefer to level max too. And on tempest level 1 max as you can Razor Feathers also (should be till level 8), and at this point you can start learning and using solo AoE grinding. Best coins and exp making as far as I know, basically same or better than AoE grinding with BM, and far more better than zhen.

Purify is a skill you must have at least level 1, and preferred to raise level at least to level 5 as fast as u can from extra spirit points. Essential for some bosses, also very usable in solo AoE against wood mobs which uses position, these mobs will be best your friends, at least they are for most of clerics.

Chromatic Healing Beam (AoE heal) also usable quite often in squads, but if don't have extra coins/Spirit points can leave it at level 1.

Wellspring Surge is the fastest instant heal spell. Will save you and other low-HP players.

Stream of Rejuvenation, used to heal large chunks of barb's HP.

Plume Shell, a nice physical defense skill.

All other skills are up to you and your free spirit points. Some other info can be found here: Full Support Cleric Guide and Cleric Skills.

Gear Adds/Bonuses[edit]

HP / Vitality - since you wont have too much HP then it's good to get some more.

Phys. Res. - always good to have more.

Magic Attack / Magic - increases healing and damage power.

Channeling -x% - since most cleric skills have short channeling time you will need to stack many gear parts with this stat to get satisfactory results.
For example:
-15% channel will shorten total cast time of Chromatic Healing Beam from 4.5s to 3.975s (half of second difference)
-20% Stream of Rejuvenation from 3.5s to 3s
-30% Tempest 5.5s -> 4.3s (1.2s difference)
-40% Ironheart Blessing 2s -> 1.6s

Critical Hit Rate - for PvP purposes, but again you will need to get many gear parts since clerics don't have any crit-increase skills or Dex build (except the LA build).

MP+ - for saving MP charm (don't bother above level 75).


Don't try to get items with all of them. Focus on 3-4 and build them up.

Shards and Refine[edit]

Shards citrines if you have low HP. Then with with gems increasing defense level. A few garnets in cases where HP is very high compared to PDef.

In weapons sapphires only (+magic attack) and refine.

Note: elemental shards affect only melee-type attacks, so sharding with +metal gems is pointless!

Few More Hints[edit]

On genies for support clerics Chi Siphon is a useful skill. At level 10 this skill will give you 2+ sparks, and if you need to cast BB suddenly, or other situation when you need more chi fast but don't have enough sparks, it is very, very handy.

Use Advanced Spark Eruption when you can and know you won't need 2 sparks fast. Helps attacking and healing also recovers 10% your max MP so you do what you do better and can do it longer without using MP pots or ticking charm.

Also, since clerics are very slow, and the tanks are often much faster runners, it is important to have the Holy Path genie skill. This will let you quickly get to those who need your help.