Support and High Damage Cleric Build: Difference between revisions

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'''Building support and high damage cleric'''
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This page will help you build a support and high damage cleric.


== Support/Balanced built cleric ==
== Support/Balanced Built Cleric ==


This cleric has a lot of MP, very high damage and greater healing ranges.  
This cleric has a lot of MP, very high damage and greater healing ranges.  


Most people prefer having "Balanced" clerics in their squad as opposed to any other type of build. The "Balanced" build is made up mostly of MAG and STR mainly for it's healing and buffing capabilities as well as it's Arcane Armour capacity.
Most people prefer having "balanced" clerics in their squad as opposed to any other type of build. The "balanced" build is made up mostly of MAG and STR mainly for it's healing and buffing capabilities as well as it's Arcane Armor capacity.
 
*Positives of this build
*Positives of this build:
**Tremendous Amounts of MP
**Tremendous amounts of MP.
**Upper Column of Damage and in Heals.
**Upper column of damage and in heals.
**Does not necessarily need an MP charm but it helps very much to have one.
**Very easy to get into squad for BH, TT, FB and so on.
**Very easy to get into squad for BH, TT, FB and so on.


*Negatives
*Negatives:
*The most expensive build to play so far according to PWI staff.
**Expensive build.
*Not very much HP to live by unless you raise your vit (highly unrecommended).
**Not very much HP to live by unless you raise your vit (highly unrecommended).
*Does not deal as much damage as most clerics would hope to.
**Does not deal as much damage as most clerics would hope to.
<br>


== Stats ==
== Stats ==


*VIT.
*VIT
**Use 1 point per lvl on Vit. from lvl 1-6 since these are the easy levels to gain and will give you some Vit. once you have hit lvl.6 no longer will you need to distribute any of your points into VIT.
**Use 1 point per level on Vit. from level 1-6 since these are the easy levels to gain and will give you some Vit. Once you have hit level 6 you will no longer need to distribute any of your points into VIT.


*STR
*STR
**Use 1 of your total points received per lvl. from lvl.1 to lvl.6 since your VIT and your STR will be sharing points till lvl.6 after lvl.6 focus 2 points per lvl on STR from lvl 7-20
**Use 1 of your total points received per level from level 1 to 6, since your VIT and your STR will be sharing points till level 6. After level 6 spend 2 points per level on STR from level 7-20.  From level 21 on only put in enough STR for your weapons and gear.


*MAG
*MAG
**Use 3 points per lvl. on your Magic from lvl.1-lvl.20 as soon as you have hit 21 you should start focusing all of your points onto your MAG to improve your Mana,Magic DAM and so on.
**Use 3 points per level on your Magic from level 1 to 20. As soon as you have hit 21 you should start focusing all of your points onto your MAG to improve your Mana, Magic damage, and so on.


*DEX
*DEX
**None
**None
<br>


== Skills ==
== Skills ==


*IB (Ironheart Blessing), all buffs, metal mastery, Revive highly preferred too, from attacks Plume Shot and Great Cyclone has to be maxed as soon as possible to your lvl.
IH (Ironheart Blessing), all buffs, Metal Mastery, Revive highly preferred too, from attacks Plume Shot and Great Cyclone has to be maxed as soon as possible to your level. (Personally, I was using just Plume Shot and Great Cyclone only for single mobs till level 80 and Tempest with Razor Feathers for AoE.)
 
RB (Heaven's Wrath) and BB (Regeneration Aura) are skills you must have. BB will cut all damage squad is getting by 50% and heal all squad members in effect range. RB will raise squad members attack rating, channeling speed and dealing damage, very good when you have 4+ DDs in squad to kill boss faster. Both skills range is 15 meters.
 
Tempest prefer to level max too. And on tempest level 1 max as you can Razor Feathers also (should be till level 8), and at this point you can start learning and using solo AoE grinding. Best coins and exp making as far as I know, basically same or better than AoE grinding with BM, and far more better than zhen.
 
Purify is a skill you must have at least level 1, and preferred to raise level at least to level 5 as fast as u can from extra spirit points. Essential for some bosses, also very usable in solo AoE against wood mobs which uses position, these mobs will be best your friends, at least they are for most of clerics.
 
Chromatic Healing Beam (AoE heal) also usable quite often in squads, but if don't have extra coins/Spirit points can leave it at level 1.
 
Wellspring Surge is the fastest instant heal spell. Will save you and other low-HP players.
 
Stream of Rejuvenation, used to heal large chunks of barb's HP.
 
Plume Shell, a nice physical defense skill.
 
All other skills are up to you and your free spirit points. Some other info can be found here: [[Full Support Cleric Guide]] and [[Cleric Skills]].
<br><br>
 
== Gear Adds/Bonuses ==
 
'''HP / Vitality''' - since you wont have too much HP then it's good to get some more.
 
'''Phys. Res.''' - always good to have more.


(Personally was using just Plume Shot and Great Cyclone only for single mobs till lvl80 and Tempest with Razor Feathers for AoE)
'''Magic Attack / Magic''' - increases healing and damage power.


*RB (Heaven's Wrath) and BB (Regeneration Aura) are skills you must have. BB will cut all damage squad is getting by 50% and heal all squad members in effect range.
'''Channeling -x%''' - since most cleric skills have short channeling time you will need to stack many gear parts with this stat to get satisfactory results.<br>
For example:<br>
RB will raise squad members attack rating, channeling speed and dealing damage, very good when you have 4+ DD's in squad to kill boss faster. Both skills range is 15meters.
-15% channel will shorten total cast time of Chromatic Healing Beam from 4.5s to 3.975s (half of second difference)<br>
-20% Stream of Rejuvenation from 3.5s to 3s<br>
-30% Tempest 5.5s -> 4.3s (1.2s difference)<br>
-40% Ironheart Blessing 2s -> 1.6s<br>


*Tempest prefer to lvl max too. And on tempest lvl.1 max as you can Razor Feathers also(should be till lvl8), and at this point you can start learning and using solo AoE grinding. Best coins and exp making as far as I know, basically same or better than AoE grinding with BM, and far more better than zhen.
'''Critical Hit Rate''' - for PvP purposes, but again you will need to get many gear parts since clerics don't have any crit-increase skills or Dex build (except the LA build).


*Purify is a skill you must have at least lvl1, and preferred to raise lvl at least to lvl5 as fast as u can from extra spirit points. Essential for some bosses, also very usable in solo AoE against wood mobs which uses position, these mobs will be best your friends, at least they are for most of clerics.
'''MP+''' - for saving MP charm (don't bother above level 75).


*Chromatic Healing Beam (AoE heal) also usable quite often but if don't have extra coins/Spirit points can leave it at lvl1.


*Wellspring surge lvl1 or lvl10, no other options. If lvl1 then it will be your best spell to get chi, just cast it constantly on yourself or other players and in less than a minute you will have full chi with no MP loss at all or almost at all. If lvl10 then it will help a lot if u will need to heal large amount of HP instantly. So this choice is up to you.
Don't try to get items with all of them. Focus on 3-4 and build them up.
<br><br>


*All other skills are up to you and your free spirit points.
== Shards and Refine ==


== Gear adds by priority ==
Shards citrines if you have low HP. Then with with gems increasing defense level. A few garnets in cases where HP is very high compared to PDef.


# channeling -x%
In weapons sapphires only (+magic attack) and refine.
# HP+
# Vitality+
# Critical Hit Rate+
# Magic Attack+(first place for weapon)
# Magic+
# Phys. Res.+
# MP+
# and all others mainly up to you.


by this list try to get gear with as much stats and with stats listed as possible higher on list as possible.
Note: elemental shards affect only melee-type attacks, so sharding with +metal gems is pointless!
<br><br>


== Shards and refine ==
== Few More Hints ==


Shards citrines and more citrines to have as much HP as possible. In weapons sapphires (+magic attack). But I prefer Alabaster (+metal attack). Why? Much cheaper, add more damage then sapphires same grade, also because of Metal Mastery it supposed to add even more.
On genies for support clerics Chi Siphon is a useful skill. At level 10 this skill will give you 2+ sparks, and if you need to cast BB suddenly, or other situation when you need more chi fast but don't have enough sparks, it is very, very handy.
Refine as much as lets your extra coins.


== Few more hints ==
Use Advanced Spark Eruption when you can and know you won't need 2 sparks fast. Helps attacking and healing also recovers 10% your max MP so you do what you do better and can do it longer without using MP pots or ticking charm.


*On genie for support cleric is very useful skill is Essence Penetration. lvl10 this skill will give u 2+sparks in 15s, and if you need to cast BB suddenly, but don't have enough sparks it is very very good, or other situation when you need more chi fast.
Also, since clerics are very slow, and the tanks are often much faster runners, it is important to have the Holy Path genie skill. This will let you quickly get to those who need your help.
*Use Advanced spark eruption when you can and know you won't need 2 sparks fast. Helps attacking and healing also recovers 10% your max MP so you do what you do better and can do that longer not using MP pots or ticking charm.

Latest revision as of 21:17, 30 October 2026

This page will help you build a support and high damage cleric.

Support/Balanced Built Cleric[edit]

This cleric has a lot of MP, very high damage and greater healing ranges.

Most people prefer having "balanced" clerics in their squad as opposed to any other type of build. The "balanced" build is made up mostly of MAG and STR mainly for it's healing and buffing capabilities as well as it's Arcane Armor capacity.

  • Positives of this build:
    • Tremendous amounts of MP.
    • Upper column of damage and in heals.
    • Very easy to get into squad for BH, TT, FB and so on.
  • Negatives:
    • Expensive build.
    • Not very much HP to live by unless you raise your vit (highly unrecommended).
    • Does not deal as much damage as most clerics would hope to.


Stats[edit]

  • VIT
    • Use 1 point per level on Vit. from level 1-6 since these are the easy levels to gain and will give you some Vit. Once you have hit level 6 you will no longer need to distribute any of your points into VIT.
  • STR
    • Use 1 of your total points received per level from level 1 to 6, since your VIT and your STR will be sharing points till level 6. After level 6 spend 2 points per level on STR from level 7-20. From level 21 on only put in enough STR for your weapons and gear.
  • MAG
    • Use 3 points per level on your Magic from level 1 to 20. As soon as you have hit 21 you should start focusing all of your points onto your MAG to improve your Mana, Magic damage, and so on.
  • DEX
    • None


Skills[edit]

IH (Ironheart Blessing), all buffs, Metal Mastery, Revive highly preferred too, from attacks Plume Shot and Great Cyclone has to be maxed as soon as possible to your level. (Personally, I was using just Plume Shot and Great Cyclone only for single mobs till level 80 and Tempest with Razor Feathers for AoE.)

RB (Heaven's Wrath) and BB (Regeneration Aura) are skills you must have. BB will cut all damage squad is getting by 50% and heal all squad members in effect range. RB will raise squad members attack rating, channeling speed and dealing damage, very good when you have 4+ DDs in squad to kill boss faster. Both skills range is 15 meters.

Tempest prefer to level max too. And on tempest level 1 max as you can Razor Feathers also (should be till level 8), and at this point you can start learning and using solo AoE grinding. Best coins and exp making as far as I know, basically same or better than AoE grinding with BM, and far more better than zhen.

Purify is a skill you must have at least level 1, and preferred to raise level at least to level 5 as fast as u can from extra spirit points. Essential for some bosses, also very usable in solo AoE against wood mobs which uses position, these mobs will be best your friends, at least they are for most of clerics.

Chromatic Healing Beam (AoE heal) also usable quite often in squads, but if don't have extra coins/Spirit points can leave it at level 1.

Wellspring Surge is the fastest instant heal spell. Will save you and other low-HP players.

Stream of Rejuvenation, used to heal large chunks of barb's HP.

Plume Shell, a nice physical defense skill.

All other skills are up to you and your free spirit points. Some other info can be found here: Full Support Cleric Guide and Cleric Skills.

Gear Adds/Bonuses[edit]

HP / Vitality - since you wont have too much HP then it's good to get some more.

Phys. Res. - always good to have more.

Magic Attack / Magic - increases healing and damage power.

Channeling -x% - since most cleric skills have short channeling time you will need to stack many gear parts with this stat to get satisfactory results.
For example:
-15% channel will shorten total cast time of Chromatic Healing Beam from 4.5s to 3.975s (half of second difference)
-20% Stream of Rejuvenation from 3.5s to 3s
-30% Tempest 5.5s -> 4.3s (1.2s difference)
-40% Ironheart Blessing 2s -> 1.6s

Critical Hit Rate - for PvP purposes, but again you will need to get many gear parts since clerics don't have any crit-increase skills or Dex build (except the LA build).

MP+ - for saving MP charm (don't bother above level 75).


Don't try to get items with all of them. Focus on 3-4 and build them up.

Shards and Refine[edit]

Shards citrines if you have low HP. Then with with gems increasing defense level. A few garnets in cases where HP is very high compared to PDef.

In weapons sapphires only (+magic attack) and refine.

Note: elemental shards affect only melee-type attacks, so sharding with +metal gems is pointless!

Few More Hints[edit]

On genies for support clerics Chi Siphon is a useful skill. At level 10 this skill will give you 2+ sparks, and if you need to cast BB suddenly, or other situation when you need more chi fast but don't have enough sparks, it is very, very handy.

Use Advanced Spark Eruption when you can and know you won't need 2 sparks fast. Helps attacking and healing also recovers 10% your max MP so you do what you do better and can do it longer without using MP pots or ticking charm.

Also, since clerics are very slow, and the tanks are often much faster runners, it is important to have the Holy Path genie skill. This will let you quickly get to those who need your help.