Class Statistics: Difference between revisions

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PWpedia>Asterelle
Created page with "{|style="border-collapse: collapse; background:transparent; border: 1px solid; margin-bottom:10px; " border="1" cellpadding="3" !Stat !Archer !Assassin !Barbarian !Blademaster !C..."
 
PWpedia>Sangodoc
Corrected barbarian HP/Vit
 
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{|style="border-collapse: collapse; background:transparent; border: 1px solid; margin-bottom:10px; " border="1" cellpadding="3"
{| class="wikitable sortable" {{DefTable}}
!Stat
| '''Class'''
!Archer
| '''HP/Vit'''
!Assassin
| '''HP/Level'''
!Barbarian
| '''HP Rgn'''
!Blademaster
| '''MP/Mag'''
!Cleric
| '''MP/Level'''
!Mystic
| '''MP Rgn'''
!Seeker
| '''Acc/Dex'''
!Psychic
| '''Ev/Dex'''
!Venomancer
| '''Speed'''
!Wizard
| '''Chi/Hit'''
|-
| '''DmgAttrb'''
|HP per Vit
|+
|13
| [[Archer]]
|13
| 13
|17
| 26
|15
| 2
|10
| 11
|10
| 22
|15
| 1
|10
| 8
|12
| 6
|10
| 5.2
|-
| 5
|HP per Level Up
| Dex
|26
|+
|26
| [[Assassin]]
|34
| 13
|30
| 26
|20
| 2
|20
| 11
|30
| 22
|20
| 1
|24
| 8
|20
| 6
|-
| 5.2
|Base HP Regen (HP/s)
| 5
|2
| Dex
|2
|+
|2.5
| [[Barbarian]]
|2
| 17
|1
| 34
|1
| 2.5
|2
| 7
|1
| 14
|1.5
| 0.5
|1
| 8
|-
| 8
|MP per Mag
| 4.9
|11
| 5
|11
| Str
|7
|+
|9
| [[Blademaster]]
|14
| 15
|14
| 30
|9
| 2
|14
| 9
|12
| 18
|14
| 1
|-
| 10
|MP per Level Up
| 10
|22
| 5.0
|22
| 5
|14
| Str
|18
|+
|28
| [[Cleric]]
|28
| 10
|18
| 20
|28
| 1
|24
| 14
|28
| 28
|-
| 2
|Base MP Regen (MP/s)
| 5
|1
| 2
|1
| 4.8
|0.5
| 3
|1
| Mag
|2
|+
|2
| [[Mystic]]
|1
| 10
|2
| 20
|1.5
| 1
|2
| 14
|-
| 28
|Accuracy per Dex
| 2
|8
| 5
|8
| 2
|8
| 4.8
|10
| 3
|5
| Mag
|5
|+
|10
| [[Psychic]]
|5
| 10
|7
| 20
|5
| 1
|-
| 14
|Evasion per Dex
| 28
|6
| 2
|6
| 5
|8
| 2
|10
| 4.8
|2
| 3
|2
| Mag
|10
|+
|2
| [[Seeker]]
|6
| 15
|2
| 30
|-
| 2
|Base Speed (m/s)
| 9
|5.2
| 18
|5.2
| 1
|4.9
| 10
|5.0
| 10
|4.8
| 5.0
|4.8
| 5
|5.0
| Str
|4.8
|+
|5.1
| [[Venomancer]]
|4.8
| 12
| 24
| 1.5
| 12
| 24
| 1.5
| 7
| 6
| 5.1
| 4
| Mag/Str{{Ref|1|1}}
|+
| [[Wizard]]
| 10
| 20
| 1
| 14
| 28
| 2
| 5
| 2
| 4.8
| 3
| Mag
|}
|}
'''Key:'''
:'''HP/Vit''' = Hit Points (HP) gained per Vitality (Vit) point spent in attributes.
:'''HP/Level''' = HP gained per level.
:'''HP Rgn''' = Base HP regenerated per second at level 1.
:'''MP/Mag''' = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
:'''MP/Level''' = MP gained per level.
:'''MP Rgn''' = Base MP regenerated per second at level 1.
:'''Acc/Dex''' = Accuracy gained per Dexterity (Dex) point spent in attributes.
:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes.
:'''Speed''' = Base ground speed in meters per second.  (All classes have a base air speed of 5m/sec.)
:'''Chi/Hit''' = Chi gained per normal attack.
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks.  For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.
:1.{{Note|1}} In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag.

Latest revision as of 22:51, 5 February 2013

Class HP/Vit HP/Level HP Rgn MP/Mag MP/Level MP Rgn Acc/Dex Ev/Dex Speed Chi/Hit DmgAttrb
Archer 13 26 2 11 22 1 8 6 5.2 5 Dex
Assassin 13 26 2 11 22 1 8 6 5.2 5 Dex
Barbarian 17 34 2.5 7 14 0.5 8 8 4.9 5 Str
Blademaster 15 30 2 9 18 1 10 10 5.0 5 Str
Cleric 10 20 1 14 28 2 5 2 4.8 3 Mag
Mystic 10 20 1 14 28 2 5 2 4.8 3 Mag
Psychic 10 20 1 14 28 2 5 2 4.8 3 Mag
Seeker 15 30 2 9 18 1 10 10 5.0 5 Str
Venomancer 12 24 1.5 12 24 1.5 7 6 5.1 4 Mag/Str1
Wizard 10 20 1 14 28 2 5 2 4.8 3 Mag

Key:

HP/Vit = Hit Points (HP) gained per Vitality (Vit) point spent in attributes.
HP/Level = HP gained per level.
HP Rgn = Base HP regenerated per second at level 1.
MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
MP/Level = MP gained per level.
MP Rgn = Base MP regenerated per second at level 1.
Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
Ev/Dex = Evasion gained per Dex point spent in attributes.
Speed = Base ground speed in meters per second. (All classes have a base air speed of 5m/sec.)
Chi/Hit = Chi gained per normal attack.
DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.
1.^  In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag.