General Pet Guide: Difference between revisions

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== Pet Quests ==
== Pet Quests ==
There are several compulsory and optional pet-related quests described on the [[Venomancer Pet Quests]] page.
There are several compulsory and optional pet-related quests described on the [[Venomancer Pet Quests]] page. These give you your pet skills and additional space in your [[Pet Bag|pet bag]].
<br><br>
 
== Accessing Pets ==
* '' Main Article: ''  [[Pet Bag]]<br>
When you first acquire your pet it will be in the form of an egg.  Eggs can be hatched (and pets can be reverted to eggs) by a Pet Manager or Pet Skill Trainer for a nominal fee.  Once hatched, your pet resides in your [[Pet Bag|pet bag]] until reverted.
<br><br>
To open the [[Pet Bag|pet bag]] press the 'P' key on your keyboard.
<br><br>
 
== Loyalty ==
== Loyalty ==
[[Image:Pet Info Loyalty Highlighted.png|right|100%]]
[[Image:Pet Info Loyalty Highlighted.png|right|100%]]
To find out how loyal your pet is, hover over its Icon in your pet window (see image at right).  The pertinent information for this section is circled in red.<br/>
To find out how loyal your pet is, hover over its Icon in your pet window (see image at right).  The pertinent information for this section is circled in red.
<br/>
 
There are 4 tiers of loyalty for your pet:
There are 4 tiers of loyalty for your pet:
{| style="background:#291a0e" cellpadding="2" border="1"
{| {{DefTable}}
|-
|-
!Name || Loyalty || Dmg || XP
!Name || Loyalty || Dmg || EXP
|- align="center"
|- align="center"
| align="left" | Savage || 0 - 50 || 60% || 10%
| align="left" | Savage || 0 - 50 || 60% || 10%
Line 20: Line 29:
| align="left" | Loyal || 501+ || 120% || 150%
| align="left" | Loyal || 501+ || 120% || 150%
|}
|}
<br/>
<br>
 
=== Food ===
=== Food ===
Just like real pets, PWI pets want to be regularly fed.  To feed your pet, simply right click the appropriate food in your inventory (as an alternative, food can be hotkeyed).
Just like real pets, PWI pets want to be regularly fed.  To feed your pet, simply right click the appropriate [[Pet_Food|food]] in your inventory (as an alternative, food can be hotkeyed).
<br/> <br/>
<br><br>
Pets list the food they like to eat, and each category has various foods with different loyalty values.  The hunger level of your pet determines how much of the loyalty value of the food you feed it is received.  In addition, if you neglect to feed your pet for five minutes, its loyalty will decrease (again based on its level of hunger).
Pets list the food they like to eat, and each category has various foods with different loyalty values.  The hunger level of your pet determines how much of the loyalty value of the food you feed it is received.  In addition, if you neglect to feed your pet for five minutes, its loyalty will decrease (again based on its level of hunger).
<br/> <br/>
<br><br>
To visually indicate your pet's hunger level, the icon in your Pet Window will be shaded a different color.
To visually indicate your pet's hunger level, the icon in your Pet Window will be shaded a different color.
{| style="background:#291a0e" cellpadding="2" border="1"
{| {{DefTable}}
! Icon || Description || Food Loyalty Mod || Unfed Loss
! Icon || Description || Food Loyalty Mod || Unfed Loss
|-
|-
Line 40: Line 50:
| [[Image:Cactopod_Starving.png]] || Starving || align="center" | 60% || align="center" | 50
| [[Image:Cactopod_Starving.png]] || Starving || align="center" | 60% || align="center" | 50
|}
|}
<br/>
<br>
 
==== Tomes ====
==== Tomes ====
Tomes prevent your pet from getting hungry, in addition to their stats.  This means that you don't need to be constantly feeding your pet (which is nice when you get to picky eaters who won't take Pure Water).  Tomes are crafted using a Nature Forge in [[Archesaur]] or [[Thousand Streams]], but require cash shop items.  They can also be acquired from other players, so keep an eye on the [[Auction House]] and [[Cat Shop|Cat Shops]].
Tomes prevent your pet from getting hungry, in addition to their stats.  This means that you don't need to be constantly feeding your pet (which is nice when you get to picky eaters who won't take Pure Water).  Tomes are crafted using a Nature Forge in [[Archosaur]] or [[Thousand Streams]], but require cash shop items.  They can also be acquired from other players, so keep an eye on the [[Auction House]] and [[Consignment Shop|Cat Shops]].


=== Death ===
=== Death ===
When your pet dies, it loses 10% of its current Loyalty.  For pets with picky diets, this can get to be expensive, which is where your tome comes in.  You can keep Loyalty loss from deaths down by not over feeding your pets and only have to feed them when they die; and if managed properly, only have to feed them once.
When your pet dies, it loses 10% of its current Loyalty.  For pets with picky diets, this can get to be expensive, which is where your tome comes in.  You can keep Loyalty loss from deaths down by not over feeding your pets and only have to feed them when they die; and if managed properly, only have to feed them once.
<br><br>


== Pet Control ==
== Pet Control ==
This section demonstrates the interface for controlling your pet.  This is especially critical for luring/pulling, taming or backing your pet off from someone else's kill.
This section demonstrates the interface for controlling your pet.  This is especially critical for luring/pulling, taming or backing your pet off from someone else's kill.
=== Pet Skill Bar ===
=== Pet Skill Bar ===
[[Image:Pet Bar.png|right]]This window provides a visual interface to your pet's actions.
[[Image:Pet Bar.png|right]]This window provides a visual interface to your pet's actions.
<br/>
<br>
''' Auto Behavior Buttons ''':<br/>
''' Auto Behavior Buttons ''':<br>
This grouping of buttons lets you decide how your pet should react in the absence of direct commands.<br/>
This group of buttons lets you decide how your pet should react in the absence of direct commands.<br>
{| style="background:#291a0e" cellpadding="2"
{| style="background:transparent" cellpadding="2"
|[[Image:Manual Icon.png]] || '' Manual '': your pet will do nothing without being given commands.
|[[Image:Manual Icon.png]] || '' Manual '': your pet will do nothing without being given commands.
|-
|-
Line 61: Line 74:
|[[Image:Auto Icon.png]] || '' Auto '': your pet will attack anything you do, in addition to targets attacking it or you.
|[[Image:Auto Icon.png]] || '' Auto '': your pet will attack anything you do, in addition to targets attacking it or you.
|}
|}
<br/>
<br>


''' Movement Buttons ''':<br/>
''' Movement Buttons ''':<br>
This grouping tells your pet whether or not it should follow you as you move around.<br/>
This group tells your pet whether or not it should follow you as you move around.<br>
{| style="background:#291a0e" cellpadding="2"
{| style="background:transparent" cellpadding="2"
|-  valign="top"
|-  valign="top"
|[[Image:Hold Icon.png]] || '' Hold '': Your pet will stay where it is, regardless of your movements.  Getting too far away will cause your pet will stow itself.  Pressing this button will cause your pet to stop attacking, however it will resume attacks based on its Auto Behavior.
|[[Image:Hold Icon.png]] || '' Hold '': Your pet will stay where it is, regardless of your movements.  Getting too far away will cause your pet will stow itself.  Pressing this button will cause your pet to stop attacking, however it will resume attacks based on its Auto Behavior.
Line 73: Line 86:
|[[Image:Attack Icon.png]] || '' Attack '':  Your pet will move to your target and attack.  Unlike Hold and Follow, this button is not persistent.  Unlike the Skill Buttons, this command will execute if your pet is currently moving, however it will finish its current skill command before executing this one.  Alt+1 will send this command to your pet.
|[[Image:Attack Icon.png]] || '' Attack '':  Your pet will move to your target and attack.  Unlike Hold and Follow, this button is not persistent.  Unlike the Skill Buttons, this command will execute if your pet is currently moving, however it will finish its current skill command before executing this one.  Alt+1 will send this command to your pet.
|}
|}
<br/>
<br>
[[Image:Pet Skill Autocast Moved.png|right]] ''' Skill Buttons ''':<br/>
[[Image:Pet Skill Autocast Moved.png|right]] ''' Skill Buttons ''':<br>
These button use your pets skills and as such, the icons and their order will likely be different for your pet.  If your pet is moving when the command is issued, it will finish moving before answering the new command.<br/>
These button use your pets skills and as such, the icons and their order will likely be different for your pet.  If your pet is moving when the command is issued, it will finish moving before answering the new command.<br>
''Skills can also be activated by pressing Alt+2 through Alt+5 for skills 1 - 4 respectively''. <br/>
''Skills can also be activated by pressing Alt+2 through Alt+5 for skills 1 - 4 respectively''.
<br/>
 
''' Auto-Skill ''':<br/>
''' Auto-Skill ''':<br>
The yellow border around the second skill (image to the right) denotes that it will automatically be used when it is available.  To set which skill to use automatically, simply right click the skill (defaults to the first skill when the pet is summoned).  This change is ''' NOT ''' persistent and will need to be set every time you summon your pet.<br/>
The yellow border around the second skill (image to the right) denotes that it will automatically be used when it is available.  To set which skill to use automatically, simply right click the skill (defaults to the first skill when the pet is summoned).  This change is ''' NOT ''' persistent and will need to be set every time you summon your pet.
<br/>
 
In general, if your pet has a bash-line skill, it's best to use that as your auto-skill (Bash being ideal, elemental versions being an alternative) as they are the fastest reuse and will get the most out of auto-skilling.  If you would rather not have your pet use an auto-skill at all, simply right click the current auto-skill to deselect it.<br/>
In general, if your pet has a bash-line skill, it's best to use that as your auto-skill (Bash being ideal, elemental versions being an alternative) as they are the fastest reuse and will get the most out of auto-skilling.  If you would rather not have your pet use an auto-skill at all, simply right click the current auto-skill to deselect it.
<br/>
 
''There is currently a bug involving pet buffs as auto-skills which can cause your auto-skill to fail.  To remedy the situation, re-assign your auto-skill.''
''There is currently a bug involving pet buffs as auto-skills which can cause your auto-skill to fail.  To remedy the situation, re-assign your auto-skill.''
<br/>
<br><br>


== Pet Groupings ==
== Pet Groups ==
[[Pet Groupings]] are denoted visually by the pet's icon in the [[Pet Bag]].  All pets within the same grouping have the same [[Pet Growth Chart|Growth Chart]] and therefore get the same increases from level to level (with the possible exception of Physical Attack).  Within a grouping, pets with a lower base level will end up with better combat stats as they progress, those with a higher base level will end up with a higher movement speed and start with more skills.
[[Pet Groups]] are denoted visually by the pet's icon in the [[Pet Bag]].  All pets within the same group have the same [[Pet Growth Chart|Growth Chart]] and therefore get the same increases from level to level (with the possible exception of Physical Attack).  Within a group, pets with a lower base level will end up with better combat stats as they progress, those with a higher base level will end up with a higher movement speed and start with more skills.
<br><br>


== Pet Stats ==
== Pet Stats ==
{| style="background:#291a0e" border="1" width="100%"
{| {{DefTable}}
!width="100"|Stat
!width="100"|Stat
!width="400"|Description
!width="400"|Description
|-
|-
|[[HP]]
|[[HP]]
|Hitpoints Current/Maximum.  When your pet reaches 0 HP it dies and loses 10% of its [[Loyalty]].
|Hitpoints Current/Maximum.  When your pet reaches 0 HP it dies and loses 10% of its Loyalty.
|-
|-
|[[Loyalty]]
|[[Loyalty]]
|Provides bonuses and penalties to your pet's [[Physical Attack]] and XP gains.
|Provides bonuses and penalties to your pet's Physical Attack and EXP gains.
|-
|-
|[[XP]]
|[[EXP]]
|Experience Points Current/Maximum.  When your pet's XP reaches its Maximum it will gain a level if your level is greater than its current level; otherwise it will stop earning XP until you advance a level.  Your pet will only advance its level when it is active for an XP-giving kill.  Pet's base XP gain is 10-(PetLevel-TargetLevel) with a maximum of 10 and minimum of 0.
|Experience Points Current/Maximum.  When your pet's EXP reaches its Maximum it will gain a level if your level is greater than its current level; otherwise it will stop earning EXP until you advance a level.  Your pet will only advance its level when it is active for an EXP-giving kill.  Pet's base EXP gain is 10-(PetLevel-TargetLevel) with a maximum of 10 and minimum of 0.
|-
|-
|[[Physical Attack]] or Attack
|[[Physical Attack]] or Attack
|This is the amount of damage (before mitigation) done with the pet's auto attack.  The value displayed in the [[Battle Pet Window]] reflects modification by [[Loyalty]] and therefore does '''not''' reflect the [[Base Physical Attack]] unless there is no [[Loyalty]] bonus.
|This is the amount of damage (before mitigation) done with the pet's auto attack.  The value displayed in the Battle Pet Window reflects modification by Loyalty and therefore does '''not''' reflect the Base Physical Attack unless there is no Loyalty bonus.
|-
|-
|[[Physical Defense]] or Physical Resist
|[[Physical Defense]] or Physical Resist
Line 118: Line 132:
|This is the value used to determine whether or not an opponent misses with its auto attack.
|This is the value used to determine whether or not an opponent misses with its auto attack.
|-
|-
|Speed or [[Movement Speed]]
|[[Movement Speed]]
|The speed at which the pet moves.
|The speed at which the pet moves.
|}
|}
<br>
=== Growth Tiers ===
=== Growth Tiers ===
<br/>
[[Image:Baby_Hercules_Growth_Chart.png|right]]Growth Tiers are represented visually on your pet's [[Growth Chart]].  This can be misleading, however, because the charts aren't symmetrical and only the first 7 levels are readily distinguishable.  In addition, some tiers look very similar for some stats, while for others they are easily distinguished without close examination.
Each stat appears to have 10 tiers of growth rate:<br/>
<br>
{| style="background:#291a0e" border="1" width="100%"
Each stat appears to have 10 tiers of growth rate:<br>
{| {{DefTable}}
|-
|-
! width="9%"| Tier  
! width="9%"| Tier  
Line 156: Line 173:
|}
|}


Some of the values have been interpolated.  Movement increases every '' x '' levels, where '' x '' is NOT linear, however '' x '' gets larger and smaller in some cases (likely caused by rounding).  Data on regen are too sparse at the moment to make any conclusions.  Attack increase patterns continue to baffle; more data are needed (particularly for Tame values as opposed to Loyal).
Some of the values have been interpolated.  Movement increases every '' x '' levels, where '' x '' is NOT linear, however '' x '' gets larger and smaller in some cases (likely caused by rounding).  Data on regeneration are too sparse at the moment to make any conclusions.  The change in attack scores each level is not linear but quadratic ([http://pwi-forum.perfectworld.com/showthread.php?t=808952 source]).
<br><br>


== Pet Skills ==
== Pet Skills ==
Below is a listing of all of the skills a pet can learn.  Skills can be learned taking the appropriate [[Skill Scroll|Skill Scrolls]] to a [[Pet Manager]].  Skills can be upgraded by using a [[Tame Book]], purchased from [[Mrs. Zoologist]] in [[Archesaur]], when the pet has reached the appropriate level.
Below is a listing of all of the skills a pet can learn.  Skills can be learned taking the appropriate [[Skill Scroll|Skill Scrolls]] to a [[Pet Manager]].  Skills can be upgraded by using a [[Tame Book]], purchased from [[Mrs. Zoologist]] or [[Zoologist Yin]] in Archosaur, when the pet has reached the appropriate level.


Many [[Skill Scroll|Skill Scrolls]] can be purchased from [[Mrs. Zoologist]] while others must be acquired from either the [[Auction House]] or other sources such as [[Temple of the Dragon Treasure]].
Most Skill Scrolls can be purchased from Mrs. Zoologist or Zoologist Yin, while others must be acquired from either the Auction House or other sources such as [[Dragon Temple]].


Each skill has the following information listed:
Each skill has the following information listed:


{| style="background:#291a0e" border="1"
{| {{DefTable}}
!Levels  
!Levels  
|The levels at which your pet can learn/upgrade the skill.
|The levels at which your pet can learn/upgrade the skill.
Line 175: Line 193:
|The mitigation check used by the pet's target on "Damage:" effects.
|The mitigation check used by the pet's target on "Damage:" effects.
|}
|}
As an example, Bash's information shows that the skill can be learned at level 1, upgraded by one skill level when your pet reaches levels 20, 40, 60 and 80.  It also shows that at skill level 1 it deals 140% of the pet's base damage, which is then mitigated by the target's [[Physical Defense]].  For every skill level, the damage increases by 15% and caps at 200% for skill level 5.
As an example, Bash's information shows that the skill can be learned at level 1, upgraded by one skill level when your pet reaches levels 20, 40, 60 and 80.  It also shows that at skill level 1 it deals 140% of the pet's base damage, which is then mitigated by the target's Physical Defense.  For every skill level, the damage increases by 15% and caps at 200% for skill level 5.
=== 8s Reuse ===
These are your "bash" type skills.  They're very useful as your auto-cast skill because their quick reuse generates a lot of threat or agro (which represent your pet's ability to keep the mob hitting it).


*'''Bash'''
=== 8 Second Reuse ===
{| style="background:#291a0e" border="1"  
These are your "bash" type skills.  They're very useful as your auto-skill because their quick reuse generates a lot of [[aggro]] (which represents your pet's ability to keep itself as the target).
 
{| style="background:transparent" border="0"  
| [[Image:Bash.jpg]]
| ''' Bash '''
|}
{| {{DefTable}}
|-
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 190: Line 213:
| Physical
| Physical
|}
|}
*'''Fireball'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Fireball.jpg]]
| '''Fireball'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 201: Line 228:
| Fire
| Fire
|}
|}
*'''Icicle'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Icicle.jpg]]
| '''Icicle'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 212: Line 243:
| Water
| Water
|}
|}
*'''Sandblow'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Sandblow.jpg]]
| '''Sandblow'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 224: Line 259:
| Earth
| Earth
|}
|}
*'''Thunderbolt'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Thunderbolt.jpg]]
| '''Thunderbolt'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 235: Line 274:
| Metal
| Metal
|}
|}
*'''Toxic Mist'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Toxic_Mist.jpg]]
| '''Toxic Mist'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 246: Line 289:
| Wood
| Wood
|}
|}
=== 10s Reuse ===
<br>
 
=== 10 Second Reuse ===
These skills are general purpose and have reasonably quick reuse times.
These skills are general purpose and have reasonably quick reuse times.
*'''Boost'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Boost.jpg]]
| '''Boost'''
|}
{| {{DefTable}}
|-
|-
!width="100"|Levels
!width="100"|Levels
Line 257: Line 306:
| (6 + 2 * SL)% of pet's base damage.
| (6 + 2 * SL)% of pet's base damage.
|}
|}
*'''Shrill'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Shriek.jpg]]
| '''Shrill'''
|}
{| {{DefTable}}
|-
|-
!width="100"|Levels
!width="100"|Levels
Line 266: Line 319:
| (50 + 10 * SL)% chance to interrupt target's channeling.
| (50 + 10 * SL)% chance to interrupt target's channeling.
|}
|}
*'''Slow'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Slow.jpg]]
| '''Slow'''
|}
{| {{DefTable}}
|-
|-
!width="100"|Levels
!width="100"|Levels
Line 275: Line 332:
| (25 + 5 * SL)% decrease to target's movement speed.
| (25 + 5 * SL)% decrease to target's movement speed.
|}
|}
=== 15s Reuse ===
<br>
*'''Flesh Ream''' (Currently does full damage in PvP)
 
{| style="background:#291a0e" border="1"
=== 15 Second Reuse ===
{| style="background:transparent" border="0"
| [[Image:Flesh_Ream.jpg]]
| '''Flesh Ream''' (Currently does full damage in PvP)
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 287: Line 349:
| Physical
| Physical
|}
|}
*'''Roar'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Roar.jpg]]
| '''Roar'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 295: Line 361:
| Puts pet on top of the target's hate list.  Higher level skill puts the pet farther ahead of the next highest on the hate list.
| Puts pet on top of the target's hate list.  Higher level skill puts the pet farther ahead of the next highest on the hate list.
|}
|}
<br>


=== 30s Reuse ===
=== 30 Second Reuse ===
Bloodhunger requires level 3 Bloodthirst and Devour requires level 3 Consume.
The reuse time on these skills makes their seemingly great effects often less desirable than they would appear at first glance (Bash will do more damage than Sacrifice, for example).
*'''Bloodthirst'''
 
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Bloodthirst.jpg]]
| '''Bloodthirst'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|40, 60, 80.
|width="400"|40, 60, 80.
Line 306: Line 377:
| (10 + 5 * SL)% of Pet's max HP drained from opponent's HP to heal pet.
| (10 + 5 * SL)% of Pet's max HP drained from opponent's HP to heal pet.
|}
|}
*'''Bloodhunger''' (Requires level 3 of Bloodthirst)
<br>
{| style="background:#291a0e" border="1"
{| style="background:transparent" border="0"
| [[Image:Bloodhunger.jpg]]
| '''Bloodhunger''' (Requires Bloodthirst 3)
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|80.
|width="400"|80.
Line 314: Line 389:
| (Max_HP - Current_HP)*0.50 drained from opponent's HP to heal pet.
| (Max_HP - Current_HP)*0.50 drained from opponent's HP to heal pet.
|}
|}
*'''Consume'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Consume.jpg]]
| '''Consume'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|40, 60, 80.
|width="400"|40, 60, 80.
Line 322: Line 401:
| (10 + 5 * SL)% of Pet's max HP drained from opponent's Mana to heal pet.
| (10 + 5 * SL)% of Pet's max HP drained from opponent's Mana to heal pet.
|}
|}
*'''Devour''' (Requires level 3 of Consume)
<br>
{| style="background:#291a0e" border="1"
{| style="background:transparent" border="0"
| [[Image:Devour.jpg]]
| '''Devour''' (Requires Consume 3)
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|80.
|width="400"|80.
Line 330: Line 413:
| (Max_HP - Current_HP)*0.50 drained from opponent's Mana to heal pet.
| (Max_HP - Current_HP)*0.50 drained from opponent's Mana to heal pet.
|}
|}
*'''Howl'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Howl.jpg]]
| '''Howl'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
|-
|-
! Debuff
! Debuff
| (16 + 4 * SL)% [[Magic Defense]] reduction for 15s.
| (16 + 4 * SL)% Magic Defense reduction for 15s.
|}
|}
*'''Penetrate'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Penetration.jpg]]
| '''Penetrate'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|30, 45, 60, 75, 90.
|width="400"|30, 45, 60, 75, 90.
Line 346: Line 437:
| (200 * SL) damage immune to mitigation for SL < 4.  (200 * SL + (3 - SL) * 100) damage immune to mitigation for SL >=4.
| (200 * SL) damage immune to mitigation for SL < 4.  (200 * SL + (3 - SL) * 100) damage immune to mitigation for SL >=4.
|}
|}
*'''Pierce'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Pierce.jpg]]
| '''Pierce'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
|-
|-
! Debuff
! Debuff
| (16 + 4 * SL)% [[Physical Defense]] reduction for 15s.
| (16 + 4 * SL)% Physical Defense reduction for 15s.
|}
|}
*'''Sacrifice'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Sacrifice.jpg]]
| '''Sacrifice'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|80.
|width="400"|80.
Line 365: Line 464:
| Physical
| Physical
|}
|}
*'''Threaten'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Threaten.jpg]]
| '''Threaten'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
|-
|-
! Debuff
! Debuff
| (16 + 4 * SL)% [[Physical Attack]] reduction for 15s.
| (16 + 4 * SL)% Physical Attack reduction for 15s.
|}
|}
=== 60s Reuse ===
<br>
 
=== 60 Second Reuse ===
These skills have exceptionally long reuse timers (for normal mobs, they'll be used at most once per fight).  This makes them very situational and of questionable usefulness.
These skills have exceptionally long reuse timers (for normal mobs, they'll be used at most once per fight).  This makes them very situational and of questionable usefulness.
*'''Pounce''' (The in-game description '''''incorrectly''''' states that the attack rate increase depends on the success of the stun)
<br>
{| style="background:#291a0e" border="1"
{| style="background:transparent" border="0"
| [[Image:Pounce.jpg]]
| '''Pounce''' (The in-game description '''''incorrectly''''' states that the attack rate increase depends on the success of the stun)
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|20, 80.
|width="400"|20, 80.
Line 383: Line 492:
| 80% chance to stun enemy for 3s; (5 + 10 * SL)% increased attack rate for 15 seconds.
| 80% chance to stun enemy for 3s; (5 + 10 * SL)% increased attack rate for 15 seconds.
|}
|}
*'''Tough'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Tough.jpg]]
| '''Tough'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 391: Line 504:
| (25 + 5 * SL)% incoming damage reduction for 15s.
| (25 + 5 * SL)% incoming damage reduction for 15s.
|}
|}
=== Buffs ===
<br>
 
=== Buff Skills ===
These are the only buffs which will affect your pet.  They are all quite useful and are therefore very expensive to acquire through the auction house.
These are the only buffs which will affect your pet.  They are all quite useful and are therefore very expensive to acquire through the auction house.
*'''Blessing of the Pack'''
<br>
{| style="background:#291a0e" border="1"
{| style="background:transparent" border="0"
| [[Image:Blessing_of_the_Pack.jpg]]
| '''Blessing of the Pack'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
|-
|-
! Buff
! Buff
| (5 + 5 * SL)% increase to pet's Max HP for 1h.
| (5 + 5 * SL)% increase to pet's Max HP for 1 hour.
|}
<br>
{| style="background:transparent" border="0"
| [[Image:Claw.jpg]]
| '''Claw'''
|}
|}
*'''Claw'''
{| {{DefTable}}
{| style="background:#291a0e" border="1"
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
Line 409: Line 532:
| (5 + 5 * SL)% increase to pet's base physical damage for 1 hour.  Additive with bonus/penalty from Loyalty (confirmation needed).
| (5 + 5 * SL)% increase to pet's base physical damage for 1 hour.  Additive with bonus/penalty from Loyalty (confirmation needed).
|}
|}
*'''Protect'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Protect.jpg]]
| '''Protect'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
|-
|-
! Buff
! Buff
| (30 * SL)% increase to pet's [[Magic Defense]] for 1 hour.
| (30 * SL)% increase to pet's Magic Defense for 1 hour.
|}
<br>
{| style="background:transparent" border="0"
| [[Image:Reflect.jpg]]
| '''Reflect'''
|}
|}
*'''Reflect'''
{| {{DefTable}}
{| style="background:#291a0e" border="1"
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
|-
|-
! Buff
! Buff
| (20 + 10 * SL)% of melee damage deflected for 1 hour.  As with other defelction buffs, this is applied before mitigation.
| (20 + 10 * SL)% of melee damage deflected for 1 hour.  As with other deflection buffs, this is applied before mitigation.
|}
|}
*'''Strong'''
<br>
{| style="background:#291a0e" border="1"  
{| style="background:transparent" border="0"  
| [[Image:Strong.jpg]]
| '''Strong'''
|}
{| {{DefTable}}
!width="100"|Levels
!width="100"|Levels
|width="400"|1, 20, 40, 60, 80.
|width="400"|1, 20, 40, 60, 80.
|-
|-
! Buff
! Buff
| (30 * SL)% increase to pet's [[Physical Defense]] for 1 hour.
| (30 * SL)% increase to pet's Physical Defense for 1 hour.
|}
|}
<br>
== Which Pet To Chose ==
== Which Pet To Chose ==
It's important to have the right pet for the right job!  Below are guidelines to help you chose the right kind of pet for a given situation.
It's important to have the right pet for the right job!  Below are guidelines to help you chose the right kind of pet for a given situation.
=== Physical Tanking ===
=== Physical Tanking ===
Air pets are not, in general, strong physical tanks.  None of the categories have good growth for this type of situation.  If you plan on doing a lot of air-based combat, look to a [[Windwalking Piggy (Pet)|Windwalking Piggy]] or [[Baby Blazing Phoenix]].
Air pets are not, in general, strong physical tanks.  None of the categories have good growth for this type of situation.  If you plan on doing a lot of air-based combat, look to a [[Windwalking Piggy (pet)|Windwalking Piggy]] or [[Baby Blazing Phoenix]].


On the ground, [[Magmite (Pet Grouping)|Magmites]] have very good Physical Defense and Attack growth, allowing them to keep the mob's attention while mitigation much of the damage; magic defense is, however, quite weak.  For pure physical, these really are the only choice without going to a rare or legendary pet.
On the ground, [[Magmite (pet group)|Magmites]] and [[Glacial Walker]]s have very good Physical Defense and Attack growth, allowing them to keep the mob's attention while mitigation much of the damage; magic defense is, however, quite weak.  For pure physical, these really are the only choice without going to a rare or legendary pet, with the Walker being slightly better in almost every respect.
 
In the water, [[Turtle (pet group)|Turtles]] make the best pets for a physical tanking job until the [[Plumpfish (pet group)|Plumpfish]] at level 80


In the water, [[Turtle (Pet Grouping)|Turtles]] make the best pets for a physical tanking job.
=== Magic Tanking ===
=== Magic Tanking ===
For the air, the [[Flying Insect (Pet Grouping)|Flying Insect]] grouping does the best, though again, look to a [[Windwalking Piggy (Pet)|Windwalking Piggy]] or [[Baby Blazing Phoenix]].
For the air, the [[Waspkin_(pet_group)#Gray_Waspkin_Group|Grey Waspkin]] group does the best, though again, look to a [[Windwalking Piggy (Pet)|Windwalking Piggy]] or [[Baby Blazing Phoenix]].


[[Carapest (Pet Grouping)|Carapests]] and [[Antelope (Pet Grouping)|Antelope]] have the best Magical Defense on the ground, though carapests have slightly more HP and antelope deal significantly more damage.
[[Carapest (pet group)|Carapests]] and [[Antelope (pet group)|Antelope]] have the best Magical Defense on the ground, though carapests have slightly more HP and antelope deal significantly more damage.
 
[[Frost Undine (pet group)|Frost Undines]] have the best Magic Defense in the water, though [[Water Undine (pet group)|Water Undines]] and [[Merfolk (pet group)|Merfolk]] also have substantial magical defenses.


[[Legged Undine (Pet Grouping)|Legged Undines]] have the best Magic Defense in the water, though [[Finned Undine (Pet Grouping)|Finned Undines]] and [[Mermaid (Pet Grouping)|Mermaids]] also have substantial magical defenses.
=== Damage Dealing ===
=== Damage Dealing ===
The [[Sawfly (Pet Grouping)|sawfly]] grouping provide the best attack increases of the common air pets.  They all have [[Bash (Pet Skill)|Bash]] and [[Toxic Mist (Pet Skill)|Toxic Mist]], which provide frequent dps additions to their auto attack.
The [[Blue Waspkin (pet group)|Blue Waspkin]] group provide the best attack increases of the common air pets.  They all have Bash and Toxic Mist, which provide frequent DPS additions to their auto attack.


[[Magmite (Pet Grouping)|Magmites]], [[Scorpion (Pet Grouping)|Scorpions]] and [[Antelope (Pet Grouping)|Antelope]] have all got good offensive growth and you may already be using one or two of these as tanks.  Scorpions have the advantage of starting out at level 2, while Antelope have better speed and survivability for magic-based AEs.  Golems have a lot more HP and Regen and their physical defense allows them to absorb physical AEs much better than the other groupings, however they move very slowly and their large size can make seeing around them an issue.
[[Magmite (pet group)|Magmites]], [[Glacial Walker]]s, [[Scorpion (pet group)|Scorpions]] and [[Antelope (pet group)|Antelope]] have all got good offensive growth and you may already be using one or two of these as tanks.  Scorpions have the advantage of starting out at level 2, while Antelope have better speed and survivability for magic-based AoEs.  Golems have a lot more HP and Regen and their physical defense allows them to absorb physical AoEs much better than the other groups, however they move very slowly and their large size can make seeing around them an issue.
 
There's no hands down winner in the water; stick with a [[Turtle (pet group)|Turtle]] or [[Water Undine (pet group)|Water Undine]].  Turtles have better survivability, but move more slowly and tend to block your view.


There's no hands down winner in the water, stick with a [[Turtle (Pet Grouping)|turtle]] or [[Legged Undine (Pet Grouping)|Legged Undine]].  Turtles have better survivability, but move more slowly and tend to block your view.
=== Ranged Tanking ===
=== Ranged Tanking ===
[[Eldergoth (Pet Grouping)|Eldergoths]] are really the only choice here as [[Cactopod (Pet Grouping)|cactopods]] die too quickly and there are no ranged pets for the air or water.
[[Eldergoth (pet group)|Eldergoth]] are really the only choice here as [[Cactopod (pet group)|Cactopods]] die too quickly and there are no ranged pets for the air or water.
 
=== Luring/Pulling ===
=== Luring/Pulling ===
In the air, everything's about the same as far as movement, so don't take up another pet bag slot with a puller.
In the air, everything's about the same as far as movement, so don't take up another pet bag slot with a puller.


On land, [[Eldergoth (Pet Grouping)|Eldergoths]] make decent pullers as they're likely to have [[Tough (Pet Skill)|Tough]] and [[Boost (Pet Skill)|Boost]] for their ranged tanking roles.  [[Minkii (Pet Grouping)|Minkiis]] have reasonably good movement speed and make a decent alternative to a ranged puller; investing in a [[Kowlin (Pet)|Kowlin]] would be a good idea once you hit level 60 if this is your preferred type of puller.
On land, ranged [[Eldergoth (pet group)|Eldergoth]] make decent pullers as they're likely to have Tough and Boost for their ranged tanking roles.  [[Minkii (pet group)|Minkiis]] have reasonably good movement speed and make a decent alternative to a ranged puller; investing in a [[Kowlin]] would be a good idea once you hit level 60 if this is your preferred type of puller.
 
[[Merfolk (pet group)|Merfolk]] are the fastest swimmers and make decent pullers, but again, not usually worth the [[Pet Bag|pet bag]] slot just for pulling.


[[Mermaid (Pet Grouping)|Mermaids]] are the fastest swimmers and make decent pullers, but again, not usually worth the pet bag slot just for pulling.
=== Debuffer ===
=== Debuffer ===
Any of the tanking pets will be your top choice here, but if you're going to invest coin in making a debuffer, invest in a rare pet for this.  Situations requiring debuffs will also generally be indoors or on the ground, so don't fill up pet bag slots with air/water utility pets unless you've got the room.
Any of the tanking pets will be your top choice here, but if you're going to invest coin in making a debuffer, invest in a rare pet for this.  Situations requiring debuffs will also generally be indoors or on the ground, so don't fill up pet bag slots with air/water utility pets unless you've got the room.
<br><br>
== Additional Resources ==
== Additional Resources ==
Some of the information for this guide was gathered and confirmed through the following sources:<br/>
Some of the information for this guide was gathered and confirmed through the following sources:<br>
[http://pwdatabase.com/pwi <span style="color:#ffffff">PW Database</span>]<br/>
[http://pwdatabase.com/pwi PW Database]<br>
[http://http://ecatomb.net/petskill.php <span style="color:#ffffff">ecatomb's fansite</span>]<br/>
[http://http://www.ecatomb.net/pwi/petskill.php Ecatomb's fansite]
[http://snowbloom.110mb.com/pi.htm <span style="color:#ffffff">PWI Pets</span>]
 
[[Category:Pets]]
[[Category:Pets]]

Latest revision as of 05:27, 13 November 2012

The purpose of this guide is to help you use and plan your pets!

Pet Quests[edit]

There are several compulsory and optional pet-related quests described on the Venomancer Pet Quests page. These give you your pet skills and additional space in your pet bag.

Accessing Pets[edit]

When you first acquire your pet it will be in the form of an egg. Eggs can be hatched (and pets can be reverted to eggs) by a Pet Manager or Pet Skill Trainer for a nominal fee. Once hatched, your pet resides in your pet bag until reverted.

To open the pet bag press the 'P' key on your keyboard.

Loyalty[edit]

100%
100%

To find out how loyal your pet is, hover over its Icon in your pet window (see image at right). The pertinent information for this section is circled in red.

There are 4 tiers of loyalty for your pet:

Name Loyalty Dmg EXP
Savage 0 - 50 60% 10%
Wild 51 - 150 80% 50%
Tame 151 - 500 100% 100%
Loyal 501+ 120% 150%


Food[edit]

Just like real pets, PWI pets want to be regularly fed. To feed your pet, simply right click the appropriate food in your inventory (as an alternative, food can be hotkeyed).

Pets list the food they like to eat, and each category has various foods with different loyalty values. The hunger level of your pet determines how much of the loyalty value of the food you feed it is received. In addition, if you neglect to feed your pet for five minutes, its loyalty will decrease (again based on its level of hunger).

To visually indicate your pet's hunger level, the icon in your Pet Window will be shaded a different color.

Icon Description Food Loyalty Mod Unfed Loss
File:Cactopod Full.png Full 100% 0
File:Cactopod Satisfied.png Satisfied 100% 1
File:Cactopod Peckish.png Peckish 95% 5
File:Cactopod Hungry.png Hungry 80% 15
File:Cactopod Starving.png Starving 60% 50


Tomes[edit]

Tomes prevent your pet from getting hungry, in addition to their stats. This means that you don't need to be constantly feeding your pet (which is nice when you get to picky eaters who won't take Pure Water). Tomes are crafted using a Nature Forge in Archosaur or Thousand Streams, but require cash shop items. They can also be acquired from other players, so keep an eye on the Auction House and Cat Shops.

Death[edit]

When your pet dies, it loses 10% of its current Loyalty. For pets with picky diets, this can get to be expensive, which is where your tome comes in. You can keep Loyalty loss from deaths down by not over feeding your pets and only have to feed them when they die; and if managed properly, only have to feed them once.

Pet Control[edit]

This section demonstrates the interface for controlling your pet. This is especially critical for luring/pulling, taming or backing your pet off from someone else's kill.

Pet Skill Bar[edit]

File:Pet Bar.png

This window provides a visual interface to your pet's actions.


Auto Behavior Buttons :
This group of buttons lets you decide how your pet should react in the absence of direct commands.

File:Manual Icon.png Manual : your pet will do nothing without being given commands.
File:Defend Icon.png Defend : your pet will attack any enemies who attack it or you, but will not attack a target simply because you are doing so.
File:Auto Icon.png Auto : your pet will attack anything you do, in addition to targets attacking it or you.


Movement Buttons :
This group tells your pet whether or not it should follow you as you move around.

File:Hold Icon.png Hold : Your pet will stay where it is, regardless of your movements. Getting too far away will cause your pet will stow itself. Pressing this button will cause your pet to stop attacking, however it will resume attacks based on its Auto Behavior.
File:Follow Icon.png Follow : This tells your pet to follow you around as you move. Getting too far away will cause your pet will warp to catch up. As with Hold, pressing this button will cause your pet to stop attacking, however it will resume attacks based on its Auto Behavior.
File:Attack Icon.png Attack : Your pet will move to your target and attack. Unlike Hold and Follow, this button is not persistent. Unlike the Skill Buttons, this command will execute if your pet is currently moving, however it will finish its current skill command before executing this one. Alt+1 will send this command to your pet.


File:Pet Skill Autocast Moved.png

Skill Buttons :

These button use your pets skills and as such, the icons and their order will likely be different for your pet. If your pet is moving when the command is issued, it will finish moving before answering the new command.
Skills can also be activated by pressing Alt+2 through Alt+5 for skills 1 - 4 respectively.

Auto-Skill :
The yellow border around the second skill (image to the right) denotes that it will automatically be used when it is available. To set which skill to use automatically, simply right click the skill (defaults to the first skill when the pet is summoned). This change is NOT persistent and will need to be set every time you summon your pet.

In general, if your pet has a bash-line skill, it's best to use that as your auto-skill (Bash being ideal, elemental versions being an alternative) as they are the fastest reuse and will get the most out of auto-skilling. If you would rather not have your pet use an auto-skill at all, simply right click the current auto-skill to deselect it.

There is currently a bug involving pet buffs as auto-skills which can cause your auto-skill to fail. To remedy the situation, re-assign your auto-skill.

Pet Groups[edit]

Pet Groups are denoted visually by the pet's icon in the Pet Bag. All pets within the same group have the same Growth Chart and therefore get the same increases from level to level (with the possible exception of Physical Attack). Within a group, pets with a lower base level will end up with better combat stats as they progress, those with a higher base level will end up with a higher movement speed and start with more skills.

Pet Stats[edit]

Stat Description
HP Hitpoints Current/Maximum. When your pet reaches 0 HP it dies and loses 10% of its Loyalty.
Loyalty Provides bonuses and penalties to your pet's Physical Attack and EXP gains.
EXP Experience Points Current/Maximum. When your pet's EXP reaches its Maximum it will gain a level if your level is greater than its current level; otherwise it will stop earning EXP until you advance a level. Your pet will only advance its level when it is active for an EXP-giving kill. Pet's base EXP gain is 10-(PetLevel-TargetLevel) with a maximum of 10 and minimum of 0.
Physical Attack or Attack This is the amount of damage (before mitigation) done with the pet's auto attack. The value displayed in the Battle Pet Window reflects modification by Loyalty and therefore does not reflect the Base Physical Attack unless there is no Loyalty bonus.
Physical Defense or Physical Resist This is the value used to determine the pet's mitigation of Physical attacks. The %age mitigated depends on the levels of both the pet and its attacker.
Magical Defense or Magic(al) Resist This is the value used to determine the pet's mitigation of Magic attacks (Earth, Fire, Metal, Water, Wood). The %age mitigated depends on the levels of both the pet and its attacker.
Damage or Accuracy This is the value used to determine whether or not your pet hits with its auto attack.
Evade or Dodge This is the value used to determine whether or not an opponent misses with its auto attack.
Movement Speed The speed at which the pet moves.


Growth Tiers[edit]

File:Baby Hercules Growth Chart.png

Growth Tiers are represented visually on your pet's Growth Chart. This can be misleading, however, because the charts aren't symmetrical and only the first 7 levels are readily distinguishable. In addition, some tiers look very similar for some stats, while for others they are easily distinguished without close examination.


Each stat appears to have 10 tiers of growth rate:

Tier HP Def Evade Accuracy Regen Move Attack
1 22.50 60.00 10.00 15.00 (?) (?) (?)
2 25.00 66.67 11.11 16.67 (?) (?) (?)
3 27.50 73.33 12.22 18.33 (?) (?) (?)
4 30.00 80.00 13.33 20.00 (?) (?) (?)
5 32.50 86.67 14.44 21.67 (?) (?) (?)
6 35.00 93.33 15.56 23.33 (?) (?) (?)
7 37.50 100.00 16.67 25.00 (?) (?) (?)
8 40.00 106.67 17.78 26.66 (?) (?) (?)
9 42.50 113.33 18.89 28.33 (?) (?) (?)
10 45.00 120.00 20.00 30.00 (?) (?) (?)

Some of the values have been interpolated. Movement increases every x levels, where x is NOT linear, however x gets larger and smaller in some cases (likely caused by rounding). Data on regeneration are too sparse at the moment to make any conclusions. The change in attack scores each level is not linear but quadratic (source).

Pet Skills[edit]

Below is a listing of all of the skills a pet can learn. Skills can be learned taking the appropriate Skill Scrolls to a Pet Manager. Skills can be upgraded by using a Tame Book, purchased from Mrs. Zoologist or Zoologist Yin in Archosaur, when the pet has reached the appropriate level.

Most Skill Scrolls can be purchased from Mrs. Zoologist or Zoologist Yin, while others must be acquired from either the Auction House or other sources such as Dragon Temple.

Each skill has the following information listed:

Levels The levels at which your pet can learn/upgrade the skill.
Effects Type of effect: Formula and description. SL is the Skill Level (1 - 5).
Type The mitigation check used by the pet's target on "Damage:" effects.

As an example, Bash's information shows that the skill can be learned at level 1, upgraded by one skill level when your pet reaches levels 20, 40, 60 and 80. It also shows that at skill level 1 it deals 140% of the pet's base damage, which is then mitigated by the target's Physical Defense. For every skill level, the damage increases by 15% and caps at 200% for skill level 5.

8 Second Reuse[edit]

These are your "bash" type skills. They're very useful as your auto-skill because their quick reuse generates a lot of aggro (which represents your pet's ability to keep itself as the target).

Bash
Levels 1, 20, 40, 60, 80.
Damage (125 + 15 * SL)% of pet's base damage.
Type Physical


Fireball
Levels 1, 20, 40, 60, 80.
Damage (125 + 15 * SL)% of pet's base damage.
Type Fire


Icicle
Levels 1, 20, 40, 60, 80.
Damage (125 + 15 * SL)% of pet's base damage.
Type Water


Sandblow
Levels 1, 20, 40, 60, 80.
Damage (125 + 15 * SL)% of pet's base damage.
Type Earth


Thunderbolt
Levels 1, 20, 40, 60, 80.
Damage (125 + 15 * SL)% of pet's base damage.
Type Metal


Toxic Mist
Levels 1, 20, 40, 60, 80.
Damage (125 + 15 * SL)% of pet's base damage.
Type Wood


10 Second Reuse[edit]

These skills are general purpose and have reasonably quick reuse times.

Boost
Levels 10, 20, 30
Heal (6 + 2 * SL)% of pet's base damage.


Shrill
Levels 10, 20, 30
Interrupt (50 + 10 * SL)% chance to interrupt target's channeling.


Slow
Levels 10, 20, 30
Slow (25 + 5 * SL)% decrease to target's movement speed.


15 Second Reuse[edit]

Flesh Ream (Currently does full damage in PvP)
Levels 1, 20, 40, 60, 80.
Damage (100 + 20 * SL)% of pet's base damage over 9 seconds.
Type Physical


Roar
Levels 1, 20, 40, 60, 80.
Taunt Puts pet on top of the target's hate list. Higher level skill puts the pet farther ahead of the next highest on the hate list.


30 Second Reuse[edit]

The reuse time on these skills makes their seemingly great effects often less desirable than they would appear at first glance (Bash will do more damage than Sacrifice, for example).

Bloodthirst
Levels 40, 60, 80.
Lifetap (10 + 5 * SL)% of Pet's max HP drained from opponent's HP to heal pet.


Bloodhunger (Requires Bloodthirst 3)
Levels 80.
Lifetap (Max_HP - Current_HP)*0.50 drained from opponent's HP to heal pet.


Consume
Levels 40, 60, 80.
Lifetap (10 + 5 * SL)% of Pet's max HP drained from opponent's Mana to heal pet.


Devour (Requires Consume 3)
Levels 80.
Lifetap (Max_HP - Current_HP)*0.50 drained from opponent's Mana to heal pet.


Howl
Levels 1, 20, 40, 60, 80.
Debuff (16 + 4 * SL)% Magic Defense reduction for 15s.


Penetrate
Levels 30, 45, 60, 75, 90.
Damage (200 * SL) damage immune to mitigation for SL < 4. (200 * SL + (3 - SL) * 100) damage immune to mitigation for SL >=4.


Pierce
Levels 1, 20, 40, 60, 80.
Debuff (16 + 4 * SL)% Physical Defense reduction for 15s.


Sacrifice
Levels 80.
Damage 400% of pet's base damage to target (75% of pet's current HP lost).
Type Physical


Threaten
Levels 1, 20, 40, 60, 80.
Debuff (16 + 4 * SL)% Physical Attack reduction for 15s.


60 Second Reuse[edit]

These skills have exceptionally long reuse timers (for normal mobs, they'll be used at most once per fight). This makes them very situational and of questionable usefulness.

Pounce (The in-game description incorrectly states that the attack rate increase depends on the success of the stun)
Levels 20, 80.
Stun & Buff 80% chance to stun enemy for 3s; (5 + 10 * SL)% increased attack rate for 15 seconds.


Tough
Levels 1, 20, 40, 60, 80.
Buff (25 + 5 * SL)% incoming damage reduction for 15s.


Buff Skills[edit]

These are the only buffs which will affect your pet. They are all quite useful and are therefore very expensive to acquire through the auction house.

Blessing of the Pack
Levels 1, 20, 40, 60, 80.
Buff (5 + 5 * SL)% increase to pet's Max HP for 1 hour.


Claw
Levels 1, 20, 40, 60, 80.
Buff (5 + 5 * SL)% increase to pet's base physical damage for 1 hour. Additive with bonus/penalty from Loyalty (confirmation needed).


Protect
Levels 1, 20, 40, 60, 80.
Buff (30 * SL)% increase to pet's Magic Defense for 1 hour.


Reflect
Levels 1, 20, 40, 60, 80.
Buff (20 + 10 * SL)% of melee damage deflected for 1 hour. As with other deflection buffs, this is applied before mitigation.


Strong
Levels 1, 20, 40, 60, 80.
Buff (30 * SL)% increase to pet's Physical Defense for 1 hour.


Which Pet To Chose[edit]

It's important to have the right pet for the right job! Below are guidelines to help you chose the right kind of pet for a given situation.

Physical Tanking[edit]

Air pets are not, in general, strong physical tanks. None of the categories have good growth for this type of situation. If you plan on doing a lot of air-based combat, look to a Windwalking Piggy or Baby Blazing Phoenix.

On the ground, Magmites and Glacial Walkers have very good Physical Defense and Attack growth, allowing them to keep the mob's attention while mitigation much of the damage; magic defense is, however, quite weak. For pure physical, these really are the only choice without going to a rare or legendary pet, with the Walker being slightly better in almost every respect.

In the water, Turtles make the best pets for a physical tanking job until the Plumpfish at level 80

Magic Tanking[edit]

For the air, the Grey Waspkin group does the best, though again, look to a Windwalking Piggy or Baby Blazing Phoenix.

Carapests and Antelope have the best Magical Defense on the ground, though carapests have slightly more HP and antelope deal significantly more damage.

Frost Undines have the best Magic Defense in the water, though Water Undines and Merfolk also have substantial magical defenses.

Damage Dealing[edit]

The Blue Waspkin group provide the best attack increases of the common air pets. They all have Bash and Toxic Mist, which provide frequent DPS additions to their auto attack.

Magmites, Glacial Walkers, Scorpions and Antelope have all got good offensive growth and you may already be using one or two of these as tanks. Scorpions have the advantage of starting out at level 2, while Antelope have better speed and survivability for magic-based AoEs. Golems have a lot more HP and Regen and their physical defense allows them to absorb physical AoEs much better than the other groups, however they move very slowly and their large size can make seeing around them an issue.

There's no hands down winner in the water; stick with a Turtle or Water Undine. Turtles have better survivability, but move more slowly and tend to block your view.

Ranged Tanking[edit]

Eldergoth are really the only choice here as Cactopods die too quickly and there are no ranged pets for the air or water.

Luring/Pulling[edit]

In the air, everything's about the same as far as movement, so don't take up another pet bag slot with a puller.

On land, ranged Eldergoth make decent pullers as they're likely to have Tough and Boost for their ranged tanking roles. Minkiis have reasonably good movement speed and make a decent alternative to a ranged puller; investing in a Kowlin would be a good idea once you hit level 60 if this is your preferred type of puller.

Merfolk are the fastest swimmers and make decent pullers, but again, not usually worth the pet bag slot just for pulling.

Debuffer[edit]

Any of the tanking pets will be your top choice here, but if you're going to invest coin in making a debuffer, invest in a rare pet for this. Situations requiring debuffs will also generally be indoors or on the ground, so don't fill up pet bag slots with air/water utility pets unless you've got the room.

Additional Resources[edit]

Some of the information for this guide was gathered and confirmed through the following sources:
PW Database
Ecatomb's fansite