Class Statistics: Difference between revisions
From PWI Wiki
Jump to navigationJump to search
PWpedia>Sangodoc Linked class names |
PWpedia>Asterelle m mp/hp regen as measured at level 1 |
||
| Line 136: | Line 136: | ||
:'''HP/Vit''' = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes. | :'''HP/Vit''' = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes. | ||
:'''HP/Lvl''' = HP gained per level. | :'''HP/Lvl''' = HP gained per level. | ||
:'''HP Rgn''' = Base HP regenerated per second. | :'''HP Rgn''' = Base HP regenerated per second at level 1. | ||
:'''MP/Mag''' = Magic Points (MP) gained per Magic (Mag) point spent in attributes. | :'''MP/Mag''' = Magic Points (MP) gained per Magic (Mag) point spent in attributes. | ||
:'''MP/Lvl''' = MP gained per level. | :'''MP/Lvl''' = MP gained per level. | ||
:'''MP Rgn''' = Base MP regenerated per second. | :'''MP Rgn''' = Base MP regenerated per second at level 1. | ||
:'''Acc/Dex''' = Accuracy gained per Dexterity (Dex) point spent in attributes. | :'''Acc/Dex''' = Accuracy gained per Dexterity (Dex) point spent in attributes. | ||
:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes. | :'''Ev/Dex''' = Evasion gained per Dex point spent in attributes. | ||
:'''Speed''' = Base speed in meters per second. | :'''Speed''' = Base speed in meters per second. | ||
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks. | :'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks. | ||
Revision as of 19:35, 24 March 2011
| Class | HP/Vit | HP/Lvl | HP Rgn | MP/Mag | MP/Lvl | MP Rgn | Acc/Dex | Ev/Dex | Speed | DmgAttrb |
| Archer | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | Dex |
| Assassin | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | Dex |
| Barbarian | 17 | 34 | 2.5 | 7 | 14 | 0.5 | 8 | 8 | 4.9 | Str |
| Blademaster | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | Str |
| Cleric | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | Mag |
| Seeker | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | Str |
| Mystic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | Mag |
| Psychic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | Mag |
| Venomancer | 12 | 24 | 1.5 | 12 | 24 | 1.5 | 7 | 6 | 5.1 | Mag |
| Wizard | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | Mag |
Key:
- HP/Vit = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes.
- HP/Lvl = HP gained per level.
- HP Rgn = Base HP regenerated per second at level 1.
- MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
- MP/Lvl = MP gained per level.
- MP Rgn = Base MP regenerated per second at level 1.
- Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
- Ev/Dex = Evasion gained per Dex point spent in attributes.
- Speed = Base speed in meters per second.
- DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.