Class Statistics: Difference between revisions
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PWpedia>Asterelle m mp/hp regen as measured at level 1 |
PWpedia>Asterelle Added Chi/Hit as a fundamental class difference |
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|scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex''' | |scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''Speed''' | |scope="col" style="border: 1px solid #b49b50;" | '''Speed''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''Chi/Hit''' | |||
|scope="col" style="border: 1px solid #b49b50;" | '''DmgAttrb''' | |scope="col" style="border: 1px solid #b49b50;" | '''DmgAttrb''' | ||
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| style="border: 1px solid #b49b50;" | 6 | | style="border: 1px solid #b49b50;" | 6 | ||
| style="border: 1px solid #b49b50;" | 5.2 | | style="border: 1px solid #b49b50;" | 5.2 | ||
| style="border: 1px solid #b49b50;" | 5 | |||
| style="border: 1px solid #b49b50;" | Dex | | style="border: 1px solid #b49b50;" | Dex | ||
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| style="border: 1px solid #b49b50;" | 6 | | style="border: 1px solid #b49b50;" | 6 | ||
| style="border: 1px solid #b49b50;" | 5.2 | | style="border: 1px solid #b49b50;" | 5.2 | ||
| style="border: 1px solid #b49b50;" | 5 | |||
| style="border: 1px solid #b49b50;" | Dex | | style="border: 1px solid #b49b50;" | Dex | ||
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| style="border: 1px solid #b49b50;" | 8 | | style="border: 1px solid #b49b50;" | 8 | ||
| style="border: 1px solid #b49b50;" | 4.9 | | style="border: 1px solid #b49b50;" | 4.9 | ||
| style="border: 1px solid #b49b50;" | 5 | |||
| style="border: 1px solid #b49b50;" | Str | | style="border: 1px solid #b49b50;" | Str | ||
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| style="border: 1px solid #b49b50;" | 10 | | style="border: 1px solid #b49b50;" | 10 | ||
| style="border: 1px solid #b49b50;" | 5.0 | | style="border: 1px solid #b49b50;" | 5.0 | ||
| style="border: 1px solid #b49b50;" | 5 | |||
| style="border: 1px solid #b49b50;" | Str | | style="border: 1px solid #b49b50;" | Str | ||
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| style="border: 1px solid #b49b50;" | 2 | | style="border: 1px solid #b49b50;" | 2 | ||
| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | |||
| style="border: 1px solid #b49b50;" | Mag | | style="border: 1px solid #b49b50;" | Mag | ||
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| style="border: 1px solid #b49b50;" | 10 | | style="border: 1px solid #b49b50;" | 10 | ||
| style="border: 1px solid #b49b50;" | 5.0 | | style="border: 1px solid #b49b50;" | 5.0 | ||
| style="border: 1px solid #b49b50;" | 5 | |||
| style="border: 1px solid #b49b50;" | Str | | style="border: 1px solid #b49b50;" | Str | ||
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| style="border: 1px solid #b49b50;" | 2 | | style="border: 1px solid #b49b50;" | 2 | ||
| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | |||
| style="border: 1px solid #b49b50;" | Mag | | style="border: 1px solid #b49b50;" | Mag | ||
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| style="border: 1px solid #b49b50;" | 2 | | style="border: 1px solid #b49b50;" | 2 | ||
| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | |||
| style="border: 1px solid #b49b50;" | Mag | | style="border: 1px solid #b49b50;" | Mag | ||
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| style="border: 1px solid #b49b50;" | 6 | | style="border: 1px solid #b49b50;" | 6 | ||
| style="border: 1px solid #b49b50;" | 5.1 | | style="border: 1px solid #b49b50;" | 5.1 | ||
| style="border: 1px solid #b49b50;" | 4 | |||
| style="border: 1px solid #b49b50;" | Mag | | style="border: 1px solid #b49b50;" | Mag | ||
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| style="border: 1px solid #b49b50;" | 2 | | style="border: 1px solid #b49b50;" | 2 | ||
| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | |||
| style="border: 1px solid #b49b50;" | Mag | | style="border: 1px solid #b49b50;" | Mag | ||
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:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes. | :'''Ev/Dex''' = Evasion gained per Dex point spent in attributes. | ||
:'''Speed''' = Base speed in meters per second. | :'''Speed''' = Base speed in meters per second. | ||
:'''Chi/Hit''' = Chi gained per normal attack. | |||
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks. | :'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks. | ||
Revision as of 19:44, 24 March 2011
| Class | HP/Vit | HP/Lvl | HP Rgn | MP/Mag | MP/Lvl | MP Rgn | Acc/Dex | Ev/Dex | Speed | Chi/Hit | DmgAttrb |
| Archer | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | Dex |
| Assassin | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | Dex |
| Barbarian | 17 | 34 | 2.5 | 7 | 14 | 0.5 | 8 | 8 | 4.9 | 5 | Str |
| Blademaster | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | Str |
| Cleric | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
| Seeker | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | Str |
| Mystic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
| Psychic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
| Venomancer | 12 | 24 | 1.5 | 12 | 24 | 1.5 | 7 | 6 | 5.1 | 4 | Mag |
| Wizard | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
Key:
- HP/Vit = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes.
- HP/Lvl = HP gained per level.
- HP Rgn = Base HP regenerated per second at level 1.
- MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
- MP/Lvl = MP gained per level.
- MP Rgn = Base MP regenerated per second at level 1.
- Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
- Ev/Dex = Evasion gained per Dex point spent in attributes.
- Speed = Base speed in meters per second.
- Chi/Hit = Chi gained per normal attack.
- DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.