Class Statistics: Difference between revisions
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PWpedia>Asterelle Added Chi/Hit as a fundamental class difference |
PWpedia>Born2solo mNo edit summary |
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{| class="wikitable sortable" style="background: #291a0e; margin-bottom: 10px;" border="1" cellpadding="3" | {| class="wikitable sortable" style="background: #291a0e; margin-bottom: 10px;" border="1" cellpadding="3" | ||
|scope="col" style="border: 1px solid #b49b50;" | '''Class''' | |scope="col" style="border: 1px solid #b49b50;" | '''Class''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''HP/ | |scope="col" style="border: 1px solid #b49b50;" | '''HP/VIT''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''HP/ | |scope="col" style="border: 1px solid #b49b50;" | '''HP/Lv''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''HP Rgn''' | |scope="col" style="border: 1px solid #b49b50;" | '''HP Rgn''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''MP/ | |scope="col" style="border: 1px solid #b49b50;" | '''MP/MAG''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''MP/ | |scope="col" style="border: 1px solid #b49b50;" | '''MP/Lv''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''MP Rgn''' | |scope="col" style="border: 1px solid #b49b50;" | '''MP Rgn''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''Acc/ | |scope="col" style="border: 1px solid #b49b50;" | '''Acc/DEX''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''Ev/ | |scope="col" style="border: 1px solid #b49b50;" | '''Ev/DEX''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''Speed''' | |scope="col" style="border: 1px solid #b49b50;" | '''Speed''' | ||
|scope="col" style="border: 1px solid #b49b50;" | '''Chi/Hit''' | |scope="col" style="border: 1px solid #b49b50;" | '''Chi/Hit''' | ||
| Line 24: | Line 24: | ||
| style="border: 1px solid #b49b50;" | 5.2 | | style="border: 1px solid #b49b50;" | 5.2 | ||
| style="border: 1px solid #b49b50;" | 5 | | style="border: 1px solid #b49b50;" | 5 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | DEX | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Assassin]] | | style="border: 1px solid #b49b50;" | [[Assassin]] | ||
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| style="border: 1px solid #b49b50;" | 5.2 | | style="border: 1px solid #b49b50;" | 5.2 | ||
| style="border: 1px solid #b49b50;" | 5 | | style="border: 1px solid #b49b50;" | 5 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | DEX | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Barbarian]] | | style="border: 1px solid #b49b50;" | [[Barbarian]] | ||
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| style="border: 1px solid #b49b50;" | 4.9 | | style="border: 1px solid #b49b50;" | 4.9 | ||
| style="border: 1px solid #b49b50;" | 5 | | style="border: 1px solid #b49b50;" | 5 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | STR | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Blademaster]] | | style="border: 1px solid #b49b50;" | [[Blademaster]] | ||
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| style="border: 1px solid #b49b50;" | 5.0 | | style="border: 1px solid #b49b50;" | 5.0 | ||
| style="border: 1px solid #b49b50;" | 5 | | style="border: 1px solid #b49b50;" | 5 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | STR | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Cleric]] | | style="border: 1px solid #b49b50;" | [[Cleric]] | ||
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| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | | style="border: 1px solid #b49b50;" | 3 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | MAG | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Seeker]] | | style="border: 1px solid #b49b50;" | [[Seeker]] | ||
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| style="border: 1px solid #b49b50;" | 5.0 | | style="border: 1px solid #b49b50;" | 5.0 | ||
| style="border: 1px solid #b49b50;" | 5 | | style="border: 1px solid #b49b50;" | 5 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | STR | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Mystic]] | | style="border: 1px solid #b49b50;" | [[Mystic]] | ||
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| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | | style="border: 1px solid #b49b50;" | 3 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | MAG | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Psychic]] | | style="border: 1px solid #b49b50;" | [[Psychic]] | ||
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| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | | style="border: 1px solid #b49b50;" | 3 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | MAG | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Venomancer]] | | style="border: 1px solid #b49b50;" | [[Venomancer]] | ||
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| style="border: 1px solid #b49b50;" | 5.1 | | style="border: 1px solid #b49b50;" | 5.1 | ||
| style="border: 1px solid #b49b50;" | 4 | | style="border: 1px solid #b49b50;" | 4 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | MAG | ||
|+ | |+ | ||
| style="border: 1px solid #b49b50;" | [[Wizard]] | | style="border: 1px solid #b49b50;" | [[Wizard]] | ||
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| style="border: 1px solid #b49b50;" | 4.8 | | style="border: 1px solid #b49b50;" | 4.8 | ||
| style="border: 1px solid #b49b50;" | 3 | | style="border: 1px solid #b49b50;" | 3 | ||
| style="border: 1px solid #b49b50;" | | | style="border: 1px solid #b49b50;" | MAG | ||
|} | |} | ||
'''Key:''' | '''Key:''' | ||
:'''HP/ | : '''HP/VIT''' = Hit points (HP) gained per Vitality (VIT) point spent in attributes. | ||
:'''HP/ | : '''HP/Lv''' = HP gained per level. | ||
:'''HP Rgn''' = Base HP regenerated per second at level 1. | : '''HP Rgn''' = Base HP regenerated per second at level 1. | ||
:'''MP/ | : '''MP/MAG''' = Magic Points (MP) gained per Magic (MAG) point spent in attributes. | ||
:'''MP/ | : '''MP/Lv''' = MP gained per level. | ||
:'''MP Rgn''' = Base MP regenerated per second at level 1. | : '''MP Rgn''' = Base MP regenerated per second at level 1. | ||
:'''Acc/ | : '''Acc/DEX''' = Accuracy gained per Dexterity (DEX) point spent in attributes. | ||
:'''Ev/ | : '''Ev/DEX''' = Evasion gained per DEX point spent in attributes. | ||
:'''Speed''' = Base speed in meters per second. | : '''Speed''' = Base speed in meters per second. | ||
:'''Chi/Hit''' = Chi gained per normal attack. | : '''Chi/Hit''' = Chi gained per normal attack. | ||
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has " | : '''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "MAG", the STR attribute will affect the damage of their melee attacks. | ||
Revision as of 19:06, 15 June 2011
| Class | HP/VIT | HP/Lv | HP Rgn | MP/MAG | MP/Lv | MP Rgn | Acc/DEX | Ev/DEX | Speed | Chi/Hit | DmgAttrb |
| Archer | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | DEX |
| Assassin | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | DEX |
| Barbarian | 17 | 34 | 2.5 | 7 | 14 | 0.5 | 8 | 8 | 4.9 | 5 | STR |
| Blademaster | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | STR |
| Cleric | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | MAG |
| Seeker | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | STR |
| Mystic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | MAG |
| Psychic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | MAG |
| Venomancer | 12 | 24 | 1.5 | 12 | 24 | 1.5 | 7 | 6 | 5.1 | 4 | MAG |
| Wizard | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | MAG |
Key:
- HP/VIT = Hit points (HP) gained per Vitality (VIT) point spent in attributes.
- HP/Lv = HP gained per level.
- HP Rgn = Base HP regenerated per second at level 1.
- MP/MAG = Magic Points (MP) gained per Magic (MAG) point spent in attributes.
- MP/Lv = MP gained per level.
- MP Rgn = Base MP regenerated per second at level 1.
- Acc/DEX = Accuracy gained per Dexterity (DEX) point spent in attributes.
- Ev/DEX = Evasion gained per DEX point spent in attributes.
- Speed = Base speed in meters per second.
- Chi/Hit = Chi gained per normal attack.
- DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "MAG", the STR attribute will affect the damage of their melee attacks.