Class Statistics: Difference between revisions

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| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | 4
| style="border: 1px solid #b49b50;" | 4
| style="border: 1px solid #b49b50;" | MAG
| style="border: 1px solid #b49b50;" | MAG/STR*
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|+
| style="border: 1px solid #b49b50;" | [[Wizard]]
| style="border: 1px solid #b49b50;" | [[Wizard]]
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| style="border: 1px solid #b49b50;" | MAG
| style="border: 1px solid #b49b50;" | MAG
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*In foxform, a venomancer's damage is based on STR; in human form, on MAG.


'''Key:'''
'''Key:'''

Revision as of 19:54, 15 June 2011

Class HP/VIT HP/Lv HP Rgn MP/MAG MP/Lv MP Rgn Acc/DEX Ev/DEX Speed Chi/Hit DmgAttrb
Archer 13 26 2 11 22 1 8 6 5.2 5 DEX
Assassin 13 26 2 11 22 1 8 6 5.2 5 DEX
Barbarian 17 34 2.5 7 14 0.5 8 8 4.9 5 STR
Blademaster 15 30 2 9 18 1 10 10 5.0 5 STR
Cleric 10 20 1 14 28 2 5 2 4.8 3 MAG
Seeker 15 30 2 9 18 1 10 10 5.0 5 STR
Mystic 10 20 1 14 28 2 5 2 4.8 3 MAG
Psychic 10 20 1 14 28 2 5 2 4.8 3 MAG
Venomancer 12 24 1.5 12 24 1.5 7 6 5.1 4 MAG/STR*
Wizard 10 20 1 14 28 2 5 2 4.8 3 MAG
  • In foxform, a venomancer's damage is based on STR; in human form, on MAG.

Key:

HP/VIT = Hit points (HP) gained per Vitality (VIT) point spent in attributes.
HP/Lv = HP gained per level.
HP Rgn = Base HP regenerated per second at level 1.
MP/MAG = Magic Points (MP) gained per Magic (MAG) point spent in attributes.
MP/Lv = MP gained per level.
MP Rgn = Base MP regenerated per second at level 1.
Acc/DEX = Accuracy gained per Dexterity (DEX) point spent in attributes.
Ev/DEX = Evasion gained per DEX point spent in attributes.
Speed = Base speed in meters per second.
Chi/Hit = Chi gained per normal attack.
DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "MAG", the STR attribute will affect the damage of their melee attacks.