Class Statistics: Difference between revisions

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PWpedia>Calorien
No edit summary
PWpedia>Sangodoc
Undoing Born2solo's edits (nonstandard formatting)
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{| class="wikitable sortable" style="background: #291a0e; margin-bottom: 10px;" border="1" cellpadding="3"
{| class="wikitable sortable" style="background: #291a0e; margin-bottom: 10px;" border="1" cellpadding="3"
|scope="col" style="border: 1px solid #b49b50;" | '''Class'''
|scope="col" style="border: 1px solid #b49b50;" | '''Class'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP/VIT'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP/Vit'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP/Lv'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP/Level'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP Rgn'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP Rgn'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP/MAG'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP/Mag'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP/Lv'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP/Level'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP Rgn'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP Rgn'''
|scope="col" style="border: 1px solid #b49b50;" | '''Acc/DEX'''
|scope="col" style="border: 1px solid #b49b50;" | '''Acc/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Ev/DEX'''
|scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Speed'''
|scope="col" style="border: 1px solid #b49b50;" | '''Speed'''
|scope="col" style="border: 1px solid #b49b50;" | '''Chi/Hit'''
|scope="col" style="border: 1px solid #b49b50;" | '''Chi/Hit'''
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| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | DEX
| style="border: 1px solid #b49b50;" | Dex
|+
|+
| style="border: 1px solid #b49b50;" | [[Assassin]]
| style="border: 1px solid #b49b50;" | [[Assassin]]
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| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | DEX
| style="border: 1px solid #b49b50;" | Dex
|+
|+
| style="border: 1px solid #b49b50;" | [[Barbarian]]
| style="border: 1px solid #b49b50;" | [[Barbarian]]
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| style="border: 1px solid #b49b50;" | 4.9
| style="border: 1px solid #b49b50;" | 4.9
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | STR
| style="border: 1px solid #b49b50;" | Str
|+
|+
| style="border: 1px solid #b49b50;" | [[Blademaster]]
| style="border: 1px solid #b49b50;" | [[Blademaster]]
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| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | STR
| style="border: 1px solid #b49b50;" | Str
|+
|+
| style="border: 1px solid #b49b50;" | [[Cleric]]
| style="border: 1px solid #b49b50;" | [[Cleric]]
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| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | MAG
| style="border: 1px solid #b49b50;" | Mag
|+
|+
| style="border: 1px solid #b49b50;" | [[Seeker]]
| style="border: 1px solid #b49b50;" | [[Seeker]]
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| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | STR
| style="border: 1px solid #b49b50;" | Str
|+
|+
| style="border: 1px solid #b49b50;" | [[Mystic]]
| style="border: 1px solid #b49b50;" | [[Mystic]]
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| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | MAG
| style="border: 1px solid #b49b50;" | Mag
|+
|+
| style="border: 1px solid #b49b50;" | [[Psychic]]
| style="border: 1px solid #b49b50;" | [[Psychic]]
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| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | MAG
| style="border: 1px solid #b49b50;" | Mag
|+
|+
| style="border: 1px solid #b49b50;" | [[Venomancer]]
| style="border: 1px solid #b49b50;" | [[Venomancer]]
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| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | 4
| style="border: 1px solid #b49b50;" | 4
| style="border: 1px solid #b49b50;" | MAG/STR*
| style="border: 1px solid #b49b50;" | Mag/Str{{Ref|1|1}}
|+
|+
| style="border: 1px solid #b49b50;" | [[Wizard]]
| style="border: 1px solid #b49b50;" | [[Wizard]]
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| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | MAG
| style="border: 1px solid #b49b50;" | Mag
|}
|}
*In foxform, a venomancer's damage is based on STR; in human form, on MAG.


'''Key:'''
'''Key:'''
: '''HP/VIT''' = Hit points (HP) gained per Vitality (VIT) point spent in attributes.
:'''HP/Vit''' = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes.
: '''HP/Lv''' = HP gained per level.
:'''HP/Level''' = HP gained per level.
: '''HP Rgn''' = Base HP regenerated per second at level 1.
:'''HP Rgn''' = Base HP regenerated per second at level 1.
: '''MP/MAG''' = Magic Points (MP) gained per Magic (MAG) point spent in attributes.
:'''MP/Mag''' = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
: '''MP/Lv''' = MP gained per level.
:'''MP/Level''' = MP gained per level.
: '''MP Rgn''' = Base MP regenerated per second at level 1.
:'''MP Rgn''' = Base MP regenerated per second at level 1.
: '''Acc/DEX''' = Accuracy gained per Dexterity (DEX) point spent in attributes.
:'''Acc/Dex''' = Accuracy gained per Dexterity (Dex) point spent in attributes.
: '''Ev/DEX''' = Evasion gained per DEX point spent in attributes.
:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes.
: '''Speed''' = Base speed in meters per second.
:'''Speed''' = Base speed in meters per second.
: '''Chi/Hit''' = Chi gained per normal attack.
:'''Chi/Hit''' = Chi gained per normal attack.
: '''DmgAttrb''' = The attribute that increases the damage of the class' main attacks.  For any class that has "MAG", the STR attribute will affect the damage of their melee attacks.
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks.  For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.
 
:1.{{Note|1}} In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag. <sup>(verify)</sup>

Revision as of 01:58, 16 June 2011

Class HP/Vit HP/Level HP Rgn MP/Mag MP/Level MP Rgn Acc/Dex Ev/Dex Speed Chi/Hit DmgAttrb
Archer 13 26 2 11 22 1 8 6 5.2 5 Dex
Assassin 13 26 2 11 22 1 8 6 5.2 5 Dex
Barbarian 17 34 2.5 7 14 0.5 8 8 4.9 5 Str
Blademaster 15 30 2 9 18 1 10 10 5.0 5 Str
Cleric 10 20 1 14 28 2 5 2 4.8 3 Mag
Seeker 15 30 2 9 18 1 10 10 5.0 5 Str
Mystic 10 20 1 14 28 2 5 2 4.8 3 Mag
Psychic 10 20 1 14 28 2 5 2 4.8 3 Mag
Venomancer 12 24 1.5 12 24 1.5 7 6 5.1 4 Mag/Str1
Wizard 10 20 1 14 28 2 5 2 4.8 3 Mag

Key:

HP/Vit = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes.
HP/Level = HP gained per level.
HP Rgn = Base HP regenerated per second at level 1.
MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
MP/Level = MP gained per level.
MP Rgn = Base MP regenerated per second at level 1.
Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
Ev/Dex = Evasion gained per Dex point spent in attributes.
Speed = Base speed in meters per second.
Chi/Hit = Chi gained per normal attack.
DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.
1.^  In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag. (verify)