Class Statistics: Difference between revisions

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PWpedia>Asterelle
m mp/hp regen as measured at level 1
PWpedia>Asterelle
Added Chi/Hit as a fundamental class difference
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|scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Speed'''
|scope="col" style="border: 1px solid #b49b50;" | '''Speed'''
|scope="col" style="border: 1px solid #b49b50;" | '''Chi/Hit'''
|scope="col" style="border: 1px solid #b49b50;" | '''DmgAttrb'''
|scope="col" style="border: 1px solid #b49b50;" | '''DmgAttrb'''
|+
|+
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| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | Dex
| style="border: 1px solid #b49b50;" | Dex
|+
|+
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| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5.2
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | Dex
| style="border: 1px solid #b49b50;" | Dex
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|+
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| style="border: 1px solid #b49b50;" | 8
| style="border: 1px solid #b49b50;" | 8
| style="border: 1px solid #b49b50;" | 4.9
| style="border: 1px solid #b49b50;" | 4.9
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | Str
| style="border: 1px solid #b49b50;" | Str
|+
|+
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| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | Str
| style="border: 1px solid #b49b50;" | Str
|+
|+
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| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | Mag
| style="border: 1px solid #b49b50;" | Mag
|+
|+
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| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 10
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5.0
| style="border: 1px solid #b49b50;" | 5
| style="border: 1px solid #b49b50;" | Str
| style="border: 1px solid #b49b50;" | Str
|+
|+
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| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | Mag
| style="border: 1px solid #b49b50;" | Mag
|+
|+
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| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | Mag
| style="border: 1px solid #b49b50;" | Mag
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|+
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| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 6
| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | 5.1
| style="border: 1px solid #b49b50;" | 4
| style="border: 1px solid #b49b50;" | Mag
| style="border: 1px solid #b49b50;" | Mag
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|+
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| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 2
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 4.8
| style="border: 1px solid #b49b50;" | 3
| style="border: 1px solid #b49b50;" | Mag
| style="border: 1px solid #b49b50;" | Mag
|}
|}
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:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes.
:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes.
:'''Speed''' = Base speed in meters per second.
:'''Speed''' = Base speed in meters per second.
:'''Chi/Hit''' = Chi gained per normal attack.
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks.  For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks.  For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.

Revision as of 19:44, 24 March 2011

Class HP/Vit HP/Lvl HP Rgn MP/Mag MP/Lvl MP Rgn Acc/Dex Ev/Dex Speed Chi/Hit DmgAttrb
Archer 13 26 2 11 22 1 8 6 5.2 5 Dex
Assassin 13 26 2 11 22 1 8 6 5.2 5 Dex
Barbarian 17 34 2.5 7 14 0.5 8 8 4.9 5 Str
Blademaster 15 30 2 9 18 1 10 10 5.0 5 Str
Cleric 10 20 1 14 28 2 5 2 4.8 3 Mag
Seeker 15 30 2 9 18 1 10 10 5.0 5 Str
Mystic 10 20 1 14 28 2 5 2 4.8 3 Mag
Psychic 10 20 1 14 28 2 5 2 4.8 3 Mag
Venomancer 12 24 1.5 12 24 1.5 7 6 5.1 4 Mag
Wizard 10 20 1 14 28 2 5 2 4.8 3 Mag

Key:

HP/Vit = Hitpoints (HP) gained per Vitality (Vit) point spent in attributes.
HP/Lvl = HP gained per level.
HP Rgn = Base HP regenerated per second at level 1.
MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
MP/Lvl = MP gained per level.
MP Rgn = Base MP regenerated per second at level 1.
Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
Ev/Dex = Evasion gained per Dex point spent in attributes.
Speed = Base speed in meters per second.
Chi/Hit = Chi gained per normal attack.
DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.