Class Statistics: Difference between revisions
From PWI Wiki
Jump to navigationJump to search
PWpedia>Sangodoc Undoing Born2solo's edits (nonstandard formatting) |
PWpedia>Sangodoc Noted base air speed; Hitpoints -> Hit Points |
||
| Line 145: | Line 145: | ||
'''Key:''' | '''Key:''' | ||
:'''HP/Vit''' = | :'''HP/Vit''' = Hit Points (HP) gained per Vitality (Vit) point spent in attributes. | ||
:'''HP/Level''' = HP gained per level. | :'''HP/Level''' = HP gained per level. | ||
:'''HP Rgn''' = Base HP regenerated per second at level 1. | :'''HP Rgn''' = Base HP regenerated per second at level 1. | ||
| Line 153: | Line 153: | ||
:'''Acc/Dex''' = Accuracy gained per Dexterity (Dex) point spent in attributes. | :'''Acc/Dex''' = Accuracy gained per Dexterity (Dex) point spent in attributes. | ||
:'''Ev/Dex''' = Evasion gained per Dex point spent in attributes. | :'''Ev/Dex''' = Evasion gained per Dex point spent in attributes. | ||
:'''Speed''' = Base speed in meters per second. | :'''Speed''' = Base ground speed in meters per second. (All classes have a base air speed of 5m/sec.) | ||
:'''Chi/Hit''' = Chi gained per normal attack. | :'''Chi/Hit''' = Chi gained per normal attack. | ||
:'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks. | :'''DmgAttrb''' = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks. | ||
:1.{{Note|1}} In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag. <sup>(verify)</sup> | :1.{{Note|1}} In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag. <sup>(verify)</sup> | ||
Revision as of 16:38, 26 June 2011
| Class | HP/Vit | HP/Level | HP Rgn | MP/Mag | MP/Level | MP Rgn | Acc/Dex | Ev/Dex | Speed | Chi/Hit | DmgAttrb |
| Archer | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | Dex |
| Assassin | 13 | 26 | 2 | 11 | 22 | 1 | 8 | 6 | 5.2 | 5 | Dex |
| Barbarian | 17 | 34 | 2.5 | 7 | 14 | 0.5 | 8 | 8 | 4.9 | 5 | Str |
| Blademaster | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | Str |
| Cleric | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
| Seeker | 15 | 30 | 2 | 9 | 18 | 1 | 10 | 10 | 5.0 | 5 | Str |
| Mystic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
| Psychic | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
| Venomancer | 12 | 24 | 1.5 | 12 | 24 | 1.5 | 7 | 6 | 5.1 | 4 | Mag/Str1 |
| Wizard | 10 | 20 | 1 | 14 | 28 | 2 | 5 | 2 | 4.8 | 3 | Mag |
Key:
- HP/Vit = Hit Points (HP) gained per Vitality (Vit) point spent in attributes.
- HP/Level = HP gained per level.
- HP Rgn = Base HP regenerated per second at level 1.
- MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
- MP/Level = MP gained per level.
- MP Rgn = Base MP regenerated per second at level 1.
- Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
- Ev/Dex = Evasion gained per Dex point spent in attributes.
- Speed = Base ground speed in meters per second. (All classes have a base air speed of 5m/sec.)
- Chi/Hit = Chi gained per normal attack.
- DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.
- 1.^ In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag. (verify)