Class Statistics: Difference between revisions

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PWpedia>Asterelle
Ya it's true... "DmgAttrb" is really a property of skills and not something inherit to the class like HP or speed
PWpedia>Sangodoc
Udated table
Line 1: Line 1:
{| class="wikitable sortable" style="background: #291a0e; margin-bottom: 10px;" border="1" cellpadding="3"
{| class="wikitable sortable" {{DefTable}}
|scope="col" style="border: 1px solid #b49b50;" | '''Class'''
| '''Class'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP/Vit'''
| '''HP/Vit'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP/Level'''
| '''HP/Level'''
|scope="col" style="border: 1px solid #b49b50;" | '''HP Rgn'''
| '''HP Rgn'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP/Mag'''
| '''MP/Mag'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP/Level'''
| '''MP/Level'''
|scope="col" style="border: 1px solid #b49b50;" | '''MP Rgn'''
| '''MP Rgn'''
|scope="col" style="border: 1px solid #b49b50;" | '''Acc/Dex'''
| '''Acc/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Ev/Dex'''
| '''Ev/Dex'''
|scope="col" style="border: 1px solid #b49b50;" | '''Speed'''
| '''Speed'''
|scope="col" style="border: 1px solid #b49b50;" | '''Chi/Hit'''
| '''Chi/Hit'''
|scope="col" style="border: 1px solid #b49b50;" | '''DmgAttrb'''
| '''DmgAttrb'''
|+
|+
| style="border: 1px solid #b49b50;" | [[Archer]]
| [[Archer]]
| style="border: 1px solid #b49b50;" | 13
| 13
| style="border: 1px solid #b49b50;" | 26
| 26
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 11
| 11
| style="border: 1px solid #b49b50;" | 22
| 22
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 8
| 8
| style="border: 1px solid #b49b50;" | 6
| 6
| style="border: 1px solid #b49b50;" | 5.2
| 5.2
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | Dex
| Dex
|+
|+
| style="border: 1px solid #b49b50;" | [[Assassin]]
| [[Assassin]]
| style="border: 1px solid #b49b50;" | 13
| 13
| style="border: 1px solid #b49b50;" | 26
| 26
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 11
| 11
| style="border: 1px solid #b49b50;" | 22
| 22
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 8
| 8
| style="border: 1px solid #b49b50;" | 6
| 6
| style="border: 1px solid #b49b50;" | 5.2
| 5.2
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | Dex
| Dex
|+
|+
| style="border: 1px solid #b49b50;" | [[Barbarian]]
| [[Barbarian]]
| style="border: 1px solid #b49b50;" | 17
| 17
| style="border: 1px solid #b49b50;" | 34
| 34
| style="border: 1px solid #b49b50;" | 2.5
| 2.5
| style="border: 1px solid #b49b50;" | 7
| 7
| style="border: 1px solid #b49b50;" | 14
| 14
| style="border: 1px solid #b49b50;" | 0.5
| 0.5
| style="border: 1px solid #b49b50;" | 8
| 8
| style="border: 1px solid #b49b50;" | 8
| 8
| style="border: 1px solid #b49b50;" | 4.9
| 4.9
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | Str
| Str
|+
|+
| style="border: 1px solid #b49b50;" | [[Blademaster]]
| [[Blademaster]]
| style="border: 1px solid #b49b50;" | 15
| 15
| style="border: 1px solid #b49b50;" | 30
| 30
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 9
| 9
| style="border: 1px solid #b49b50;" | 18
| 18
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 5.0
| 5.0
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | Str
| Str
|+
|+
| style="border: 1px solid #b49b50;" | [[Cleric]]
| [[Cleric]]
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 20
| 20
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 14
| 14
| style="border: 1px solid #b49b50;" | 28
| 28
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 4.8
| 4.8
| style="border: 1px solid #b49b50;" | 3
| 3
| style="border: 1px solid #b49b50;" | Mag
| Mag
|+
|+
| style="border: 1px solid #b49b50;" | [[Mystic]]
| [[Mystic]]
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 20
| 20
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 14
| 14
| style="border: 1px solid #b49b50;" | 28
| 28
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 4.8
| 4.8
| style="border: 1px solid #b49b50;" | 3
| 3
| style="border: 1px solid #b49b50;" | Mag
| Mag
|+
|+
| style="border: 1px solid #b49b50;" | [[Psychic]]
| [[Psychic]]
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 20
| 20
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 14
| 14
| style="border: 1px solid #b49b50;" | 28
| 28
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 4.8
| 4.8
| style="border: 1px solid #b49b50;" | 3
| 3
| style="border: 1px solid #b49b50;" | Mag
| Mag
|+
|+
| style="border: 1px solid #b49b50;" | [[Seeker]]
| [[Seeker]]
| style="border: 1px solid #b49b50;" | 15
| 15
| style="border: 1px solid #b49b50;" | 30
| 30
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 9
| 9
| style="border: 1px solid #b49b50;" | 18
| 18
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 5.0
| 5.0
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | Str
| Str
|+
|+
| style="border: 1px solid #b49b50;" | [[Venomancer]]
| [[Venomancer]]
| style="border: 1px solid #b49b50;" | 12
| 12
| style="border: 1px solid #b49b50;" | 24
| 24
| style="border: 1px solid #b49b50;" | 1.5
| 1.5
| style="border: 1px solid #b49b50;" | 12
| 12
| style="border: 1px solid #b49b50;" | 24
| 24
| style="border: 1px solid #b49b50;" | 1.5
| 1.5
| style="border: 1px solid #b49b50;" | 7
| 7
| style="border: 1px solid #b49b50;" | 6
| 6
| style="border: 1px solid #b49b50;" | 5.1
| 5.1
| style="border: 1px solid #b49b50;" | 4
| 4
| style="border: 1px solid #b49b50;" | Mag/Str{{Ref|1|1}}
| Mag/Str{{Ref|1|1}}
|+
|+
| style="border: 1px solid #b49b50;" | [[Wizard]]
| [[Wizard]]
| style="border: 1px solid #b49b50;" | 10
| 10
| style="border: 1px solid #b49b50;" | 20
| 20
| style="border: 1px solid #b49b50;" | 1
| 1
| style="border: 1px solid #b49b50;" | 14
| 14
| style="border: 1px solid #b49b50;" | 28
| 28
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 5
| 5
| style="border: 1px solid #b49b50;" | 2
| 2
| style="border: 1px solid #b49b50;" | 4.8
| 4.8
| style="border: 1px solid #b49b50;" | 3
| 3
| style="border: 1px solid #b49b50;" | Mag
| Mag
|}
|}



Revision as of 17:43, 6 November 2012

Class HP/Vit HP/Level HP Rgn MP/Mag MP/Level MP Rgn Acc/Dex Ev/Dex Speed Chi/Hit DmgAttrb
Archer 13 26 2 11 22 1 8 6 5.2 5 Dex
Assassin 13 26 2 11 22 1 8 6 5.2 5 Dex
Barbarian 17 34 2.5 7 14 0.5 8 8 4.9 5 Str
Blademaster 15 30 2 9 18 1 10 10 5.0 5 Str
Cleric 10 20 1 14 28 2 5 2 4.8 3 Mag
Mystic 10 20 1 14 28 2 5 2 4.8 3 Mag
Psychic 10 20 1 14 28 2 5 2 4.8 3 Mag
Seeker 15 30 2 9 18 1 10 10 5.0 5 Str
Venomancer 12 24 1.5 12 24 1.5 7 6 5.1 4 Mag/Str1
Wizard 10 20 1 14 28 2 5 2 4.8 3 Mag

Key:

HP/Vit = Hit Points (HP) gained per Vitality (Vit) point spent in attributes.
HP/Level = HP gained per level.
HP Rgn = Base HP regenerated per second at level 1.
MP/Mag = Magic Points (MP) gained per Magic (Mag) point spent in attributes.
MP/Level = MP gained per level.
MP Rgn = Base MP regenerated per second at level 1.
Acc/Dex = Accuracy gained per Dexterity (Dex) point spent in attributes.
Ev/Dex = Evasion gained per Dex point spent in attributes.
Speed = Base ground speed in meters per second. (All classes have a base air speed of 5m/sec.)
Chi/Hit = Chi gained per normal attack.
DmgAttrb = The attribute that increases the damage of the class' main attacks. For any class that has "Mag", the Str attribute will affect the damage of their melee attacks.
1.^  In Fox Form a venomancer's skill damage is based on Str; in human form their skill damage is based on Mag.